Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F6.

Draw. The dungeon keeps the names of our hero and Rat.

Loading…

The battle, move by move

With a steady hand, our hero brings the pawn to F3, and right after that rat's knight advances from D7 to F6. our hero advances the pawn from H2 to H3; then rat sets the knight on G8, watching every square.

our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the knight from G8 to F6, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to E8.

With a steady hand, our hero brings the pawn to E3; then rat's pawn advances from E7 to E5. our hero advances the pawn from C2 to C3, and right after that rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on D4. A cruel blow: Rat's pawn captures our hero's pawn on D4.

our hero claims the enemy pawn by landing on D4.

Rat answers by moving the pawn from E5 to E4, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the knight to E8.

our hero claims the enemy pawn by landing on E4.

Rat's king advances from D8 to E7. our hero advances the pawn from E4 to E5; then rat sets the knight on F6, watching every square.

our hero captures the knight on F6 and leaves Rat in check.

From the dark, Rat pushes the king to D6, and our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the king from D6 to D5.

our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Rat brings the king to E4. our hero gives check with the queen on F4.

Rat's king advances from E4 to D3. our hero claims the enemy pawn by landing on C7.

Rat's king falls on E3 and tears the pawn from our hero.

our hero captures the enemy pawn: the queen leaps from C7 to C6.

From the dark, Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on G6.

Rat answers by moving the king from E3 to F4, and our hero slides the queen across the board, from G6 to C2. With dungeon cunning, Rat brings the king to G4.

With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from G4 to G3. our hero advances the pawn from G6 to G7; then rat sets the king on H4, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to H5. Check: our hero tightens the net by bringing the queen to H8.

Rat answers by moving the king from H5 to G5, while our hero slides the queen across the board, from C2 to E4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

More from floor 1