Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on F5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to F8, and right after that our hero's king takes E2, leaving E1 behind.
Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to C5.
From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E7 to E5. our hero advances the king from E2 to D3, while rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to E7.
A clean strike: our hero's pawn topples the pawn on G4.
Rat answers by moving the knight from B6 to C8, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to D6.
With a steady hand, our hero brings the pawn to H5. Rat's pawn reaches E4 and threatens our hero's king.
our hero advances the king from D3 to E2. Rat moves the pawn from G6 to H5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H5.
From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes G4, leaving G2 behind. Rat moves the knight from D6 to C4 and topples our hero's pawn.
our hero slides the king across the board, from E2 to F2, while with dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to G3.
Rat moves the knight from C4 to E3 and topples our hero's pawn.
our hero advances the king from G3 to F4, while rat sets the knight on F5, watching every square. From G4 to F5, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the pawn to E3. A clean strike: our hero's king topples the pawn on E3.
Rat answers by moving the king from F6 to G5, and right after that our hero slides the king across the board, from E3 to E4. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the king to E5. Rat advances to H5 and claims our pawn.
our hero advances the king from E5 to E6, and rat sets the king on H4, watching every square. Without hurry or fear, our hero places the pawn on F6.
From the dark, Rat pushes the king to G4, and right after that our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the pawn from C5 to C4.
Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the queen to G7, and rat's pawn advances from C6 to C5.
our hero advances the king from E6 to F5, while rat sets the king on H4, watching every square. Mate. our hero's queen on G4 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 52 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 4
- Material captured (hero / opponent)
- 8 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.