Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on C3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from G6 to G5; then our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to E3, and rat's pawn advances from G5 to G4.
our hero advances the king from E3 to F4, while rat sets the king on G6, watching every square. From F4 to G4, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the knight to D4; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from D4 to C2, and right after that our hero slides the pawn across the board, from H2 to H4.
Rat moves the knight from C2 to A3 and topples our hero's pawn.
With a steady hand, our hero brings the king to F4, while rat's pawn advances from C7 to C6. our hero advances the pawn from G2 to G4, and rat sets the pawn on D6, watching every square.
From H5, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to H7, and right after that our hero's king takes G5, leaving F4 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from G5 to F5.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to F6, and rat's pawn advances from D6 to D5.
A clean strike: our hero's pawn topples the pawn on D5.
Rat sets the knight on B5, watching every square. From D5 to C6, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to A3; then our hero's pawn takes G5, leaving G4 behind. Rat advances to C3 and claims our pawn.
From D2 to C3, our hero's pawn swallows Rat's knight.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C7, while rat's pawn advances from E5 to E4.
Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the pawn to G6.
From the dark, Rat pushes the king to H6. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.