Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on D4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the bishop on H6. Rat advances to B2 and claims our pawn.
our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from E7 to E6.
A clean strike: our hero's pawn topples the pawn on G4.
Rat's pawn crowns on B1 and a hostile rook is born.
With a steady hand, our hero brings the king to D2, and rat's rook advances from B1 to B8. our hero advances the pawn from H2 to H4, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to G8.
A clean strike: our hero's pawn topples the pawn on G6.
Rat answers by moving the rook from B8 to B4, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to F8.
Promotion: on F8, our hero turns a pawn into a queen.
Rat's king advances from G8 to H7. our hero advances the queen from F8 to F6. Rat moves the rook from B4 to G4 and topples our hero's pawn.
From E7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G6. By taking the pawn on E6, our hero drives Rat into check.
Rat answers by moving the king from G6 to H5. A clean strike: our hero's queen topples the pawn on C6.
Check from Rat: the rook plants itself on D4.
With a steady hand, our hero brings the king to C3, and rat's pawn advances from A5 to A4. By taking the pawn on C5, our hero drives Rat into check.
Rat sets the king on G6, watching every square. From C5 to D4, our hero's queen swallows Rat's rook.
From the dark, Rat pushes the pawn to A3; then our hero's queen takes B4, leaving D4 behind. Rat advances to H6 and claims our bishop.
From B4 to A3, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G6. our hero gives check with the queen on A6.
Rat's king advances from G6 to F5. From G4, our hero's pawn forces Rat to defend.
Rat moves the king from F5 to G4 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to G5, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from G5 to H4; then our hero slides the queen across the board, from A6 to B7. With dungeon cunning, Rat brings the pawn to C6.
From B7 to C6, our hero's queen swallows Rat's pawn.
Rat's king advances from H4 to H3. our hero advances the pawn from A5 to A6, while rat sets the king on H2, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G3.
Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from G3 to F2, and right after that our hero slides the queen across the board, from A8 to E8. With dungeon cunning, Rat brings the king to F1.
With a steady hand, our hero brings the queen to G6, while rat's king advances from F1 to F2. Check: our hero tightens the net by bringing the queen to F6.
Rat sets the king on G3, watching every square. our hero gives check with the queen on G8.
From the dark, Rat pushes the king to H3. Mate. our hero's queen on H6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 15 / 6
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.