Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero answers with fury: the queen leaps from C2 to B3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the pawn to B4; then our hero's knight takes E2, leaving G1 behind.
Slug answers by moving the pawn from F7 to F6, and right after that our hero slides the knight across the board, from E2 to F4. With dungeon cunning, Slug brings the bishop to F5.
With a steady hand, our hero brings the knight to D3, while slug's king advances from E8 to D7. our hero advances the knight from D3 to F4, and slug sets the king on C8, watching every square.
Without hurry or fear, our hero places the knight on D5. From the dark, Slug pushes the bishop to D3. By taking the pawn on B6, our hero drives Slug into check.
Slug answers by moving the king from C8 to B7; then our hero slides the knight across the board, from B6 to D5. With dungeon cunning, Slug brings the king to A8.
From D5 to F6, our hero's knight swallows Slug's pawn.
Slug's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
Slug advances to C1 and claims our bishop.
Without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the knight to E2; then our hero's king takes F2, leaving E1 behind.
Slug answers by moving the knight from E2 to G3. From F2 to G3, our hero's king swallows Slug's knight.
With dungeon cunning, Slug brings the bishop to B5. With a steady hand, our hero brings the pawn to G5, while slug's bishop advances from B5 to D3.
our hero advances the knight from F6 to H5, and slug sets the bishop on F1, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Slug pushes the pawn to C2, and right after that our hero's knight takes F4, leaving H5 behind. Slug answers by moving the bishop from F1 to C4; then our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Slug brings the king to A7. Promotion: on G8, our hero turns a pawn into a queen.
Slug's bishop advances from C4 to D5. Check: our hero tightens the net by bringing the queen to H7.
Slug sets the king on B8, watching every square. From H7 to C2, our hero's queen swallows Slug's pawn.
From the dark, Slug pushes the bishop to B3. A clean strike: our hero's queen topples the bishop on B3.
Slug answers by moving the king from B8 to B7, and right after that our hero slides the queen across the board, from B3 to E6. With dungeon cunning, Slug brings the pawn to C4.
A clean strike: our hero's queen topples the pawn on D6.
Slug's pawn advances from B4 to B3. our hero advances the queen from D6 to C5, and slug sets the king on B8, watching every square.
A clean strike: our hero's queen topples the pawn on C4.
From the dark, Slug pushes the king to A8. From C4 to B3, our hero's queen swallows Slug's pawn.
Slug answers by moving the king from A8 to A7; then our hero slides the knight across the board, from F4 to D5. With dungeon cunning, Slug brings the king to A8.
With a steady hand, our hero brings the pawn to E4, and slug's king advances from A8 to A7. our hero advances the pawn from E4 to E5, while slug sets the king on A6, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Slug pushes the king to A5; then our hero's pawn takes E7, leaving E6 behind.
Slug answers by moving the king from A5 to A6. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to A5. Mate. our hero's queen on A8 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 6
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 61% of the games on this floor.