Battle chronicle
The duel begins: Maicol M. against Slug on floor 2.
Maicol M. answers with fury: the bishop leaps from F4 to C1 and captures the enemy queen.
In the end, Maicol M. delivers checkmate and Slug flees the board.
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The battle, move by move
Maicol M. advances the bishop from C1 to F4; then slug sets the king on D7, watching every square. Without hurry or fear, Maicol M. places the knight on E2.
From the dark, Slug pushes the pawn to C2, and maicol M.'s king takes F2, leaving E1 behind. On C1, Slug promotes and gains a reinforcing queen.
Maicol M. claims the enemy queen by landing on C1.
With dungeon cunning, Slug brings the bishop to B7. With a steady hand, Maicol M. brings the bishop to F4; then slug's pawn advances from B5 to B4.
Maicol M. advances the king from F2 to G3, and right after that slug sets the pawn on F5, watching every square. Without hurry or fear, Maicol M. places the king on H4.
From the dark, Slug pushes the pawn to D5, while maicol M.'s king takes G5, leaving H4 behind. Slug answers by moving the pawn from G4 to G3.
Maicol M. captures the enemy pawn: the knight leaps from E2 to G3.
With dungeon cunning, Slug brings the king to C6. Maicol M. claims the enemy pawn by landing on F5.
Slug's pawn advances from C5 to C4. Maicol M. advances the bishop from F4 to E3; then slug sets the bishop on C8, watching every square.
Maicol M. gives check with the knight on E7.
From the dark, Slug pushes the king to B7. Maicol M. captures the enemy pawn: the knight leaps from E7 to D5.
Slug answers by moving the pawn from B6 to B5. Maicol M. claims the enemy pawn by landing on B4.
With dungeon cunning, Slug brings the pawn to C3. With a steady hand, Maicol M. brings the king to F6; then slug's knight advances from B3 to A5.
Maicol M. advances the king from F6 to E7. Slug gives check with the knight on C6.
Maicol M. captures the enemy knight: the knight leaps from B4 to C6.
From the dark, Slug pushes the pawn to C2, while maicol M.'s knight takes D4, leaving C6 behind. On C1, Slug promotes and gains a reinforcing queen.
Maicol M. captures the enemy queen: the bishop leaps from E3 to C1.
With dungeon cunning, Slug brings the king to A6. With a steady hand, Maicol M. brings the king to D8, and right after that slug's bishop advances from C8 to B7.
Maicol M. advances the bishop from C1 to D2; then slug sets the bishop on D5, watching every square. Without hurry or fear, Maicol M. places the king on C7.
From the dark, Slug pushes the bishop to G8, and maicol M.'s king takes D6, leaving C7 behind. Slug answers by moving the king from A6 to B6, while maicol M. slides the king across the board, from D6 to E7.
With dungeon cunning, Slug brings the bishop to H7. With a steady hand, Maicol M. brings the knight to E6; then slug's bishop advances from H7 to B1.
Maicol M. advances the king from E7 to D6, and right after that slug sets the king on B7, watching every square. Without hurry or fear, Maicol M. places the knight on D4.
From the dark, Slug pushes the bishop to H7. Maicol M. claims the enemy pawn by landing on B5.
Slug answers by moving the king from B7 to A8, and maicol M. slides the bishop across the board, from D2 to E3. With dungeon cunning, Slug brings the bishop to C2.
With a steady hand, Maicol M. brings the knight to D4, and right after that slug's bishop advances from C2 to E4. Maicol M. advances the knight from D4 to B3; then slug sets the bishop on F5, watching every square.
Without hurry or fear, Maicol M. places the knight on C5. From the dark, Slug pushes the bishop to B1, and maicol M.'s knight takes A4, leaving C5 behind.
Slug answers by moving the king from A8 to B7, while maicol M. slides the king across the board, from D6 to C5. With dungeon cunning, Slug brings the bishop to D3.
With a steady hand, Maicol M. brings the bishop to F4; then slug's bishop advances from D3 to H7. Maicol M. advances the king from C5 to B5, and right after that slug sets the king on A8, watching every square.
Without hurry or fear, Maicol M. places the king on A6. From the dark, Slug pushes the bishop to G8. Maicol M. delivers the final mate from B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 24 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 26 / 0
- First capture
- move 3
Floor 2 statistics
Against Slug, heroes have won 40% of 1553 finished games (616 wins, 278 losses, 659 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.