Battle chronicle

The duel begins: our hero against Slug on floor 2.

Slug moves its king from F7 to G8 and topples our hero's queen!

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Slug's pawn advances from D6 to D5. our hero advances the pawn from G3 to G4; then slug sets the pawn on F6, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Slug pushes the king to F7, and our hero's pawn takes G5, leaving G4 behind.

A cruel blow: Slug's knight captures our hero's bishop on C1.

our hero slides the pawn across the board, from G3 to G4, and right after that with dungeon cunning, Slug brings the pawn to F5. our hero captures the enemy pawn: the pawn leaps from G4 to F5.

Slug's king advances from F7 to G8. our hero advances the pawn from F5 to F6. Slug's knight reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. A cruel blow: Slug's knight captures our hero's pawn on B2.

our hero's king takes C1, leaving D2 behind. Slug answers by moving the knight from B2 to A4. Check: our hero tightens the net by bringing the pawn to F7.

A cruel blow: Slug's king captures our hero's pawn on F7.

With a steady hand, our hero brings the pawn to C4. Slug's pawn falls on C4 and tears the pawn from our hero.

From G6, our hero's pawn forces Slug to defend.

Slug sets the king on G8, watching every square, while without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the king to G7, and our hero's king takes E1, leaving D1 behind.

Slug answers by moving the king from G7 to F8. From G7, our hero's pawn forces Slug to defend.

With dungeon cunning, Slug brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Slug's king captures our hero's queen on G8.

our hero advances the king from E1 to E2. Check from Slug: the knight plants itself on C3.

Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the king to H8, while our hero's king takes F4, leaving E3 behind.

Slug answers by moving the knight from C3 to A4, and our hero slides the king across the board, from F4 to E5. With dungeon cunning, Slug brings the bishop to B1.

our hero claims the enemy pawn by landing on D5.

Slug's pawn advances from B6 to B5. our hero advances the king from D5 to C6; then slug sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Slug pushes the bishop to E4. our hero captures the enemy pawn: the king leaps from B5 to C4.

Slug gives check with the knight on B6.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Slug brings the knight to D5. With a steady hand, our hero brings the king to C4; then slug's bishop advances from E4 to F5.

our hero claims the enemy knight by landing on D5.

Slug sets the bishop on H7, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the bishop to B1.

our hero claims the enemy pawn by landing on B4.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
59
How it ended
draw
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
10 / 15
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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