Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on H7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to E3, and right after that rat's king advances from E8 to F7.
our hero advances the pawn from G2 to G3; then rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on H4.
Rat's pawn falls on H3 and tears the pawn from our hero.
our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to E4; then rat's king advances from F7 to E8.
our hero advances the pawn from F2 to F3, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to E8, while our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from E8 to F8, and our hero slides the king across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G4, and right after that rat's pawn advances from A5 to A4.
our hero advances the pawn from E5 to E6; then rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to G8, and our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the pawn from H3 to H2.
our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to G6.
On H1, Rat promotes and gains a reinforcing queen.
our hero advances the pawn from G4 to G5, and right after that rat sets the queen on D1, watching every square. our hero gives check with the pawn on G7.
From the dark, Rat pushes the king to H7. From G6, our hero's pawn forces Rat to defend.
Rat's king falls on G7 and tears the pawn from our hero.
our hero slides the king across the board, from E5 to F5; then with dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the king to G5.
Check from Rat: the queen plants itself on G1.
our hero advances the king from G5 to H5. Rat gives check with the queen on H2.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the queen to H8, and our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the queen from H8 to H3, while our hero slides the king across the board, from G5 to F4. Rat gives check with the queen on H4.
With a steady hand, our hero brings the king to F5; then rat's queen advances from H4 to H7. our hero claims the enemy queen by landing on H7.
Check from Rat: the knight plants itself on D6.
Without hurry or fear, our hero places the king on G5. A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero claims the enemy pawn by landing on D4.
Rat answers by moving the knight from D6 to E8. our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on H8.
With a steady hand, our hero brings the king to G6, and right after that rat's knight advances from E8 to F6. our hero advances the king from G6 to H6; then rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the pawn on D5. Rat's pawn falls on D5 and tears the pawn from our hero.
our hero's king takes G6, leaving H6 behind. Rat answers by moving the pawn from D5 to D4, while our hero slides the king across the board, from G6 to F7.
With dungeon cunning, Rat brings the pawn to D3. our hero captures the enemy pawn: the king leaps from F7 to E7.
Check from Rat: the knight plants itself on D5.
our hero advances the king from E7 to F7, and right after that rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the knight to B6. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from H8 to H7, and our hero slides the king across the board, from F7 to F6. With dungeon cunning, Rat brings the knight to C4.
With a steady hand, our hero brings the queen to F8, and right after that rat's knight advances from C4 to B2. our hero gives check with the queen on F7.
Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the knight to D1.
our hero delivers the final mate from F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 51 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 5
- Material captured (hero / opponent)
- 13 / 13
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 75% of the games on this floor.