Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the king leaps from C2 to D2 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on B3.

From the dark, Slug pushes the bishop to E5, and our hero's pawn takes D3, leaving D2 behind. Slug answers by moving the king from E8 to E7, while our hero slides the bishop across the board, from C1 to G5.

Check from Slug: the bishop plants itself on C3.

With a steady hand, our hero brings the king to D1; then slug's king advances from E7 to D7. our hero claims the enemy pawn by landing on E4.

Slug sets the knight on H7, watching every square, and without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the pawn to D5.

our hero claims the enemy pawn by landing on D5.

Slug answers by moving the bishop from C3 to D2. our hero captures the enemy bishop: the king leaps from C2 to D2.

With dungeon cunning, Slug brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Slug's knight advances from H7 to F8. our hero advances the pawn from E2 to E4; then slug sets the knight on G6, watching every square.

Without hurry or fear, our hero places the king on D3. Slug's knight reaches E5 and threatens our hero's king.

our hero's king takes E3, leaving D3 behind. Slug answers by moving the pawn from F7 to F6. our hero claims the enemy pawn by landing on F6.

With dungeon cunning, Slug brings the knight to D3. our hero captures the enemy knight: the king leaps from E3 to D3.

Slug's king advances from D7 to E8. our hero advances the pawn from D5 to D6. Check from Slug: the pawn plants itself on C4.

our hero captures the enemy pawn: the pawn leaps from B3 to C4.

After toppling the pawn on C4, Slug threatens our hero's king.

our hero claims the enemy pawn by landing on C4.

Slug answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Slug brings the king to C6.

With a steady hand, our hero brings the pawn to G4. Slug gives check with the pawn on B5.

our hero advances the king from C4 to C3; then slug sets the king on C5, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Slug pushes the king to B6, and our hero's pawn takes D7, leaving D6 behind. Slug gives check with the pawn on B4.

our hero slides the king across the board, from C3 to D4, and right after that with dungeon cunning, Slug brings the pawn to B3. our hero's pawn crowns on D8 and becomes a queen.

Slug's king advances from B6 to B7. From D7, our hero's queen forces Slug to defend.

Slug sets the king on B6, watching every square. Check: our hero tightens the net by bringing the bishop to D8.

From the dark, Slug pushes the king to A6. our hero gives check with the queen on A4.

Slug answers by moving the king from A6 to B7, and our hero slides the king across the board, from D4 to D5. A cruel blow: Slug's pawn captures our hero's pawn on A2.

Check: our hero tightens the net by bringing the queen to C6.

Slug's king advances from B7 to A7. our hero gives check with the bishop on B6.

Slug sets the king on B8, watching every square. From C7, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to A8. our hero delivers the final mate from A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 45 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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