Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug's pawn falls on A2 and tears the pawn from our hero.

our hero captures the enemy pawn: the rook leaps from A1 to A2.

Slug's king advances from E8 to D8. our hero advances the pawn from F2 to F3, and right after that slug sets the pawn on B4, watching every square.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

From the dark, Slug pushes the king to C7. our hero claims the enemy pawn by landing on B4.

Slug answers by moving the king from C7 to B7. our hero captures the enemy pawn: the pawn leaps from B4 to C5.

A cruel blow: Slug's pawn captures our hero's pawn on C5.

With a steady hand, our hero brings the pawn to G5, and right after that slug's knight advances from F6 to D7. our hero advances the knight from G1 to H3; then slug sets the pawn on E3, watching every square.

our hero claims the enemy pawn by landing on E3.

From the dark, Slug pushes the knight to F6. our hero captures the enemy knight: the pawn leaps from G5 to F6.

Slug answers by moving the king from B7 to B8. From F4, our hero's bishop forces Slug to defend.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the knight to G5; then slug's king advances from B7 to C6.

our hero claims the enemy pawn by landing on F7.

Slug sets the king on B5, watching every square. From D6, our hero's knight forces Slug to defend.

From the dark, Slug pushes the king to B4. Check: our hero tightens the net by bringing the bishop to D2.

Slug answers by moving the king from B4 to B3, and our hero slides the rook across the board, from A2 to A6. With dungeon cunning, Slug brings the king to C2.

our hero claims the enemy pawn by landing on B6.

Slug's pawn advances from C5 to C4. our hero captures the enemy pawn: the knight leaps from D6 to C4.

Slug sets the king on B1, watching every square. our hero gives check with the knight on A3.

From the dark, Slug pushes the king to A1. From C2, our hero's knight forces Slug to defend.

Slug answers by moving the king from A1 to B1, while our hero slides the knight across the board, from C2 to E3. With dungeon cunning, Slug brings the king to A2.

our hero gives check with the rook on A6.

Slug's king advances from A2 to B3. From B6, our hero's rook forces Slug to defend.

Slug sets the king on A4, watching every square. Check: our hero tightens the net by bringing the pawn to B3.

From the dark, Slug pushes the king to A3, while our hero's pawn takes B4, leaving B3 behind. Slug answers by moving the king from A3 to B3, and our hero slides the pawn across the board, from F6 to F7.

With dungeon cunning, Slug brings the king to A3. our hero's pawn crowns on F8 and becomes a queen.

Slug's king advances from A3 to A2. our hero gives check with the rook on A6.

Slug sets the king on B3, watching every square. From F7, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to B2. Check: our hero tightens the net by bringing the rook to A2.

Slug answers by moving the king from B2 to B1. And it is checkmate: our hero ends the game on B3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 53 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 53% of the games on this floor.

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