Battle chronicle

The duel begins: our hero against Slug on floor 2.

Slug advances its knight to E5 and claims our bishop.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to H6.

From the dark, Slug pushes the knight to F5, while our hero's bishop takes C1, leaving H6 behind. Slug answers by moving the bishop from D6 to B8, and our hero slides the bishop across the board, from C1 to A3.

With dungeon cunning, Slug brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Slug's knight advances from F5 to G7. our hero advances the pawn from G3 to G4; then slug sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the pawn on G5. Slug's bishop falls on H2 and tears the pawn from our hero.

our hero's king takes F2, leaving E1 behind. Slug answers by moving the pawn from D7 to D5, while our hero slides the king across the board, from F2 to G2.

With dungeon cunning, Slug brings the king to D7. our hero captures the enemy bishop: the king leaps from G2 to H2.

Slug's king advances from D7 to C8. our hero claims the enemy pawn by landing on E7.

Slug sets the knight on F5, watching every square, and without hurry or fear, our hero places the bishop on F8. From the dark, Slug pushes the pawn to E5, while our hero's bishop takes B4, leaving F8 behind.

Slug answers by moving the king from C8 to D7. our hero captures the enemy pawn: the bishop leaps from B4 to C3.

With dungeon cunning, Slug brings the king to C6. our hero claims the enemy pawn by landing on E5.

Slug's king advances from C6 to B5. our hero advances the bishop from E5 to D6; then slug sets the knight on D4, watching every square.

Without hurry or fear, our hero places the bishop on E5. Check from Slug: the knight plants itself on F3.

our hero's king takes G3, leaving H2 behind. A cruel blow: Slug's knight captures our hero's bishop on E5.

Check: our hero tightens the net by bringing the pawn to C4.

With dungeon cunning, Slug brings the king to C6. our hero captures the pawn on D5 and leaves Slug in check.

Slug's king advances from C6 to B5. our hero advances the pawn from D5 to D6, and right after that slug sets the king on C6, watching every square.

Without hurry or fear, our hero places the pawn on D7. A cruel blow: Slug's knight captures our hero's pawn on D7.

our hero's king takes F4, leaving G3 behind. Slug answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the king leaps from F4 to E3.

With dungeon cunning, Slug brings the king to B5. Check: our hero tightens the net by bringing the pawn to A4.

Slug's king advances from B5 to C6. our hero advances the pawn from A4 to A5; then slug sets the knight on F8, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Slug pushes the king to B6, and our hero's pawn takes A7, leaving A6 behind.

Slug answers by moving the knight from F8 to D7. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Slug brings the knight to E5. From D8, our hero's queen forces Slug to defend.

Slug's king advances from B6 to B7. Check: our hero tightens the net by bringing the queen to E7.

Slug sets the king on B6, watching every square. our hero captures the enemy knight: the queen leaps from E7 to E5.

From the dark, Slug pushes the king to B7. From E7, our hero's queen forces Slug to defend.

Slug answers by moving the king from B7 to B8. our hero captures the enemy pawn: the queen leaps from E7 to H7.

With dungeon cunning, Slug brings the king to C8. our hero gives check with the queen on H8.

Slug's king advances from C8 to C7. From G7, our hero's queen forces Slug to defend.

Slug sets the king on C8, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Slug pushes the king to D8, and our hero's queen takes F7, leaving G7 behind.

Slug answers by moving the king from D8 to C8, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Slug brings the king to B8.

Check: our hero tightens the net by bringing the queen to G8.

Slug's king advances from B8 to B7. our hero advances the queen from G8 to E6, and right after that slug sets the king on A7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Slug pushes the king to B7. Check: our hero tightens the net by bringing the queen to G7.

Slug answers by moving the king from B7 to A8. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 49 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
14 / 5
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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