Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from F2 to C5 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on H6.

Slug sets the pawn on C2, watching every square, and right after that without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the knight to H1; then our hero's pawn takes F3, leaving F2 behind.

Slug answers by moving the bishop from D6 to B8. From F3 to G4, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the bishop to D6. With a steady hand, our hero brings the pawn to G5. Slug's bishop reaches B4 and threatens our hero's king.

From D2 to C2, our hero's king swallows Slug's pawn.

Slug sets the pawn on E4, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the bishop to D6, and right after that our hero's bishop takes G7, leaving H6 behind.

Slug answers by moving the king from E8 to D8; then our hero slides the bishop across the board, from G7 to D4. With dungeon cunning, Slug brings the knight to F2.

From D4 to F2, our hero's bishop swallows Slug's knight.

Slug's bishop advances from D6 to C5. A clean strike: our hero's bishop topples the bishop on C5.

Slug sets the pawn on D5, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Slug pushes the pawn to D4.

A clean strike: our hero's bishop topples the pawn on D4.

Slug advances to G6 and claims our pawn.

our hero slides the bishop across the board, from D4 to E3, and with dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the king to C3, while slug's king advances from C7 to D7.

our hero advances the king from C3 to D4, and slug sets the king on C8, watching every square. A clean strike: our hero's king topples the pawn on E4.

From the dark, Slug pushes the king to D7, and right after that our hero's king takes E5, leaving E4 behind. Slug answers by moving the king from D7 to C7; then our hero slides the bishop across the board, from E3 to C5.

With dungeon cunning, Slug brings the king to C8. From C5 to E7, our hero's bishop swallows Slug's pawn.

Slug's pawn advances from G6 to G5. A clean strike: our hero's bishop topples the pawn on G5.

Slug sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to E7; then our hero's pawn takes G5, leaving G4 behind.

Slug answers by moving the king from E7 to D7, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the king to E7.

With a steady hand, our hero brings the pawn to G7, while slug's king advances from E7 to F7. Promotion: on G8, our hero turns a pawn into a queen.

Slug sets the king on E7, watching every square. By taking the pawn on E6, our hero drives Slug into check.

From the dark, Slug pushes the king to F8. Mate. our hero's bishop on H6 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 16 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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