Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
Slug moves its pawn from E5 to F4 and topples our hero's bishop!
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on G3.
Slug sets the pawn on C2, watching every square. From C1 to H6, our hero's bishop swallows Slug's pawn.
Slug's bishop reaches B4 and threatens our hero's king.
our hero's king takes F2, leaving E1 behind. Slug answers by moving the bishop from B4 to A5, and right after that our hero slides the bishop across the board, from H6 to G5.
Slug gives check with the bishop on B6.
With a steady hand, our hero brings the king to E1, while slug's pawn advances from D7 to D5. our hero advances the king from E1 to D2, and slug sets the bishop on C7, watching every square.
A clean strike: our hero's king topples the pawn on C2.
From the dark, Slug pushes the king to D7, and right after that our hero's pawn takes E4, leaving E2 behind. Slug moves the pawn from D5 to E4 and topples our hero's pawn.
our hero slides the king across the board, from C2 to D2. Check from Slug: the bishop plants itself on A5.
With a steady hand, our hero brings the king to E3, and slug's king advances from D7 to C7. A clean strike: our hero's king topples the pawn on E4.
Slug sets the bishop on B4, watching every square. From E4 to E5, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the king to D7; then our hero's king takes F4, leaving E5 behind. Slug answers by moving the king from D7 to D6.
From F4 to G4, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to E5. With a steady hand, our hero brings the king to F5, while slug's pawn advances from H7 to H5.
our hero advances the king from F5 to G6, and slug sets the bishop on E1, watching every square. A clean strike: our hero's king topples the pawn on H5.
From the dark, Slug pushes the king to D5, and right after that our hero's king takes H4, leaving H5 behind. Slug answers by moving the pawn from E7 to E6; then our hero slides the bishop across the board, from G5 to F4.
With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the king to G4. Slug moves the bishop from E1 to G3 and topples our hero's pawn.
A clean strike: our hero's king topples the bishop on G3.
Slug captures the bishop on F4 and puts our hero in check.
Without hurry or fear, our hero places the king on G4. From the dark, Slug pushes the pawn to F3.
By taking the pawn on F3, our hero drives Slug into check.
Slug answers by moving the king from E4 to D3, and right after that our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Slug brings the king to E4.
With a steady hand, our hero brings the pawn to F5, while slug's pawn advances from E6 to E5. our hero advances the king from G4 to G5, and slug sets the king on D3, watching every square.
Without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to D2, and right after that our hero's pawn takes F7, leaving F6 behind.
Slug answers by moving the king from D2 to D1. Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to D2. With a steady hand, our hero brings the king to G4, and slug's king advances from D2 to C1.
our hero advances the king from G4 to G3, while slug sets the king on B2, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Slug pushes the pawn to E4; then our hero's king takes E3, leaving F2 behind. Slug answers by moving the king from B2 to B3.
From E3 to E4, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to A4. With a steady hand, our hero brings the king to D4, while slug's king advances from A4 to B3.
our hero advances the king from D4 to D3, and slug sets the king on B2, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Slug pushes the king to B3. Check: our hero tightens the net by bringing the queen to B8.
Slug answers by moving the king from B3 to A4; then our hero slides the king across the board, from D2 to C3. With dungeon cunning, Slug brings the king to A5.
With a steady hand, our hero brings the king to C4, and slug's king advances from A5 to A6. our hero advances the king from C4 to C5, while slug sets the king on A5, watching every square.
And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 79% of the games on this floor.