Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the bishop leaps from B2 to A3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

From F2 to G3, our hero's pawn swallows Slug's knight.

Slug moves the pawn from C3 to B2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on B2.

Slug answers by moving the bishop from D6 to A3. From B2 to A3, our hero's bishop swallows Slug's bishop.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the bishop to B2, while slug's king advances from D8 to C8.

From B2 to E5, our hero's bishop swallows Slug's pawn.

Slug sets the king on B7, watching every square; then without hurry or fear, our hero places the pawn on H3. Slug advances to H3 and claims our pawn.

From G2 to H3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the king from B7 to C8; then our hero slides the bishop across the board, from E5 to F4. With dungeon cunning, Slug brings the king to B7.

From F4 to H6, our hero's bishop swallows Slug's pawn.

Slug's pawn advances from D7 to D5. our hero advances the bishop from H6 to G5, while slug sets the pawn on H6, watching every square.

From G5 to H6, our hero's bishop swallows Slug's pawn.

From the dark, Slug pushes the king to A6; then our hero's bishop takes G5, leaving H6 behind. Slug answers by moving the king from A6 to B7.

From G5 to E7, our hero's bishop swallows Slug's pawn.

With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the bishop to D6, while slug's king advances from C8 to D8.

our hero advances the pawn from H3 to H4, and slug sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Slug pushes the king to D8, and right after that our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from D8 to D7; then our hero slides the bishop across the board, from D6 to B4.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the pawn to H7, and slug's king advances from C7 to B8.

our hero advances the pawn from G3 to G4, while slug sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Slug pushes the king to B7; then our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the king from B7 to A8, and right after that our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Slug brings the king to A7. Promotion: on G8, our hero turns a pawn into a queen.

Slug's pawn advances from E6 to E5. Promotion: on H8, our hero turns a pawn into a queen.

Slug sets the king on B7, watching every square; then without hurry or fear, our hero places the queen on H6. From the dark, Slug pushes the pawn to D3.

From C2 to D3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the pawn from E5 to E4. A clean strike: our hero's pawn topples the pawn on E4.

With dungeon cunning, Slug brings the king to A7. Check: our hero tightens the net by bringing the queen to G7.

Slug's king advances from A7 to B8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 7 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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