Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on C5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the knight from G1 to F3, while rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the pawn to A4; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from D7 to D6.

From C1 to A3, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the bishop to B4, while rat's king advances from E7 to F8.

our hero advances the pawn from A2 to A3, and rat sets the pawn on C5, watching every square. A clean strike: our hero's pawn topples the pawn on C5.

From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the pawn from G6 to G5.

A clean strike: our hero's knight topples the pawn on G5.

With dungeon cunning, Rat brings the pawn to D5. From G5 to E6, our hero's knight swallows Rat's pawn.

Rat's pawn advances from C7 to C6. A clean strike: our hero's pawn topples the pawn on D5.

Rat sets the king on D7, watching every square. By taking the pawn on C6, our hero drives Rat into check.

From the dark, Rat pushes the king to C8; then our hero's knight takes C7, leaving E6 behind. Rat answers by moving the king from C8 to B8, and right after that our hero slides the knight across the board, from C7 to A8.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to C7, while rat's king advances from C8 to D7.

our hero gives check with the pawn on C6.

Rat sets the king on C8, watching every square; then without hurry or fear, our hero places the bishop on D6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
33
How it ended
stalemate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 13% of the games on this floor.

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