Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on G4.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero advances the bishop from C1 to F4. Rat advances to B2 and claims our pawn.
Without hurry or fear, our hero places the king on D1. Rat's pawn crowns on B1 and a hostile knight is born.
our hero's king takes C1, leaving D1 behind. Rat answers by moving the knight from D7 to F8. From C1 to B1, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's bishop topples the pawn on C7.
Rat's pawn advances from A5 to A4. our hero advances the king from B1 to B2, and rat sets the knight on H7, watching every square.
Without hurry or fear, our hero places the bishop on G3. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the king from F8 to E8; then our hero slides the king across the board, from B2 to A3. With dungeon cunning, Rat brings the pawn to C5.
From A3 to A4, our hero's king swallows Rat's pawn.
Rat's knight advances from H7 to G5. our hero advances the king from A4 to B5, while rat sets the knight on F3, watching every square.
From B5 to C5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the knight to D2; then our hero's pawn takes F3, leaving F2 behind. Rat advances to F3 and claims our pawn.
our hero slides the bishop across the board, from G3 to C7, and with dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the king to D6, while rat's king advances from E8 to F7.
our hero advances the king from D6 to C5, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the bishop on B6.
From the dark, Rat pushes the pawn to F2, and right after that our hero's king takes C6, leaving C5 behind. Rat's pawn crowns on F1 and a hostile rook is born.
our hero slides the king across the board, from C6 to C7, while with dungeon cunning, Rat brings the rook to G1. With a steady hand, our hero brings the king to D6, and rat's king advances from F7 to G6.
A clean strike: our hero's king topples the pawn on E6.
Rat sets the knight on E4, watching every square, and right after that without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the rook to E1; then our hero's king takes D4, leaving E5 behind.
Rat answers by moving the knight from E4 to D6, and right after that our hero slides the bishop across the board, from B6 to A5. Rat's rook reaches D1 and threatens our hero's king.
With a steady hand, our hero brings the king to E3, while rat's king advances from G6 to G7. our hero advances the king from E3 to E2, and rat sets the rook on H1, watching every square.
Without hurry or fear, our hero places the bishop on B6. From the dark, Rat pushes the knight to E4, and right after that our hero's king takes E3, leaving E2 behind.
Rat answers by moving the king from G7 to F6. A clean strike: our hero's king topples the knight on E4.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to F3. Rat's rook reaches F1 and threatens our hero's king.
our hero advances the king from F3 to E2, while rat sets the rook on F4, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to D5; then our hero's bishop takes C7, leaving B6 behind. Rat's rook reaches E4 and threatens our hero's king.
our hero slides the king across the board, from E3 to D2, and with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the bishop to D8, while rat's rook advances from E4 to G4.
our hero advances the king from D2 to E3, and rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Rat pushes the king to C6. From F3 to G4, our hero's king swallows Rat's rook.
Rat answers by moving the king from C6 to B5. A clean strike: our hero's king topples the pawn on G5.
With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the king to F4, and rat's king advances from C5 to D6.
our hero advances the king from F4 to E4, while rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to D7. A clean strike: our hero's king topples the pawn on C4.
Rat answers by moving the king from D7 to D6, and right after that our hero slides the bishop across the board, from D8 to H4. With dungeon cunning, Rat brings the king to C6.
With a steady hand, our hero brings the king to D4, while rat's king advances from C6 to C7. our hero advances the pawn from C3 to C4, and rat sets the king on D6, watching every square.
From C5, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to D7, and right after that our hero's king takes D5, leaving D4 behind. Rat answers by moving the king from D7 to C8; then our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to C7. From D8, our hero's bishop forces Rat to defend.
Rat's king advances from C7 to B8. Check: our hero tightens the net by bringing the pawn to C7.
Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the king on C6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 26 s
- Moves
- 103
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (103 moves) lasted longer than 83% of the games on this floor.