Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on D4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on B8, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to D8, and right after that our hero's king takes F1, leaving E1 behind.
Rat answers by moving the knight from B8 to C6; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the king to G1, and rat's pawn advances from E7 to E5. our hero advances the pawn from E2 to E3, while rat sets the knight on D4, watching every square.
From C3 to D4, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the pawn to D5. A clean strike: our hero's pawn topples the pawn on E5.
Rat answers by moving the king from D8 to C8, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to A4, while rat's king advances from D8 to E7. our hero advances the pawn from F2 to F3, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to D4, and right after that our hero's king takes F1, leaving G1 behind.
Rat answers by moving the pawn from C4 to C3. A clean strike: our hero's pawn topples the pawn on C3.
Rat advances to C3 and claims our pawn.
With a steady hand, our hero brings the king to E1, and rat's pawn advances from C3 to C2. our hero advances the king from E1 to D2, while rat sets the king on E7, watching every square.
From D2 to C2, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to F8; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from F8 to E8, and right after that our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Rat brings the pawn to C5. A clean strike: our hero's pawn topples the pawn on G6.
Rat's king advances from E8 to E7. our hero advances the pawn from G6 to G7, and rat sets the king on D8, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to C7, and right after that our hero's queen takes A8, leaving G8 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to D6. Promotion: on E8, our hero turns a pawn into a queen.
Rat's pawn advances from C4 to C3. A clean strike: our hero's king topples the pawn on C3.
Rat sets the king on C5, watching every square, and right after that without hurry or fear, our hero places the queen on D8.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 12 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.