Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug moves its king from F5 to G6 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
Loading…
The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's bishop.
From the dark, Slug pushes the pawn to B4. A clean strike: our hero's pawn topples the pawn on B4.
Slug answers by moving the king from E8 to E7. From B4 to C5, our hero's pawn swallows Slug's pawn.
Slug moves the pawn from B3 to A2 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on B6.
Slug's pawn advances from G4 to G3. our hero advances the pawn from B2 to B4. Slug's pawn crowns on A1 and a hostile rook is born.
Without hurry or fear, our hero places the king on D2. Check from Slug: the rook plants itself on A2.
our hero's king takes C1, leaving D2 behind. Slug moves the pawn from G3 to F2 and topples our hero's pawn.
our hero slides the king across the board, from C1 to B1. Slug's pawn crowns on F1 and a hostile rook is born.
From B1 to A2, our hero's king swallows Slug's rook.
Slug's knight advances from F6 to D5. our hero advances the king from A2 to A3. Slug advances to B6 and claims our pawn.
Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the rook to B1; then our hero's pawn takes E3, leaving E2 behind.
Slug answers by moving the rook from B1 to G1, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Slug brings the knight to D5.
With a steady hand, our hero brings the pawn to G5, while slug's king advances from E7 to F8. our hero advances the pawn from G5 to G6.
Slug moves the knight from D5 to E3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F7.
From the dark, Slug pushes the rook to G7, and right after that our hero's pawn takes B6, leaving B5 behind. Slug answers by moving the rook from G7 to G1; then our hero slides the pawn across the board, from B6 to B7.
Check from Slug: the knight plants itself on C4.
With a steady hand, our hero brings the king to A2. Slug gives check with the rook on G2.
our hero advances the king from A2 to B3, while slug sets the pawn on E3, watching every square. From B3 to C4, our hero's king swallows Slug's knight.
Check from Slug: the rook plants itself on G4.
our hero's king takes B3, leaving C4 behind. Slug answers by moving the rook from G4 to G6. Promotion: on B8, our hero turns a pawn into a queen.
Slug moves the king from F8 to F7 and topples our hero's pawn.
A clean strike: our hero's queen topples the pawn on D6.
Slug's rook advances from G6 to G4. our hero advances the queen from D6 to H2, and slug sets the rook on G7, watching every square.
Without hurry or fear, our hero places the queen on C2. From the dark, Slug pushes the rook to G6. By taking the rook on G6, our hero drives Slug into check.
Slug answers by moving the king from F7 to E7; then our hero slides the queen across the board, from G6 to C6. With dungeon cunning, Slug brings the king to D8.
With a steady hand, our hero brings the queen to C2, and slug's king advances from D8 to E8. our hero gives check with the queen on E4.
Slug sets the king on F8, watching every square. From E4 to E3, our hero's queen swallows Slug's pawn.
From the dark, Slug pushes the king to G8. Check: our hero tightens the net by bringing the queen to E8.
Slug answers by moving the king from G8 to H7, and right after that our hero slides the king across the board, from B3 to B4. With dungeon cunning, Slug brings the king to G7.
With a steady hand, our hero brings the king to B5, while slug's king advances from G7 to F6. our hero advances the king from B5 to B6, and slug sets the king on G5, watching every square.
Without hurry or fear, our hero places the queen on C6. From the dark, Slug pushes the king to H4, and right after that our hero's king takes B7, leaving B6 behind.
Slug answers by moving the king from H4 to G4; then our hero slides the king across the board, from B7 to B8. With dungeon cunning, Slug brings the king to F5.
our hero gives check with the queen on F3.
Slug's king advances from F5 to E5. our hero advances the queen from F3 to C6, while slug sets the king on D4, watching every square.
Check: our hero tightens the net by bringing the queen to C3.
From the dark, Slug pushes the king to E4; then our hero's queen takes F6, leaving C3 behind. Slug answers by moving the king from E4 to D5, and right after that our hero slides the queen across the board, from F6 to B6.
With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the queen to B3, while slug's king advances from E4 to F4.
our hero gives check with the queen on B4.
Slug sets the king on F5, watching every square. From B5, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to E4. Check: our hero tightens the net by bringing the queen to B4.
Slug answers by moving the king from E4 to F3. our hero gives check with the queen on B3.
With dungeon cunning, Slug brings the king to G4. With a steady hand, our hero brings the queen to B5, and slug's king advances from G4 to H3.
our hero advances the queen from B5 to B7, while slug sets the king on G4, watching every square. our hero gives check with the queen on C8.
From the dark, Slug pushes the king to H5; then our hero's queen takes F8, leaving C8 behind. Slug answers by moving the king from H5 to G6.
Check: our hero tightens the net by bringing the queen to D6.
With dungeon cunning, Slug brings the king to F5. our hero gives check with the queen on G6.
Slug advances to G6 and claims our queen.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 44 s
- Moves
- 108
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 6
- Material captured (hero / opponent)
- 22 / 14
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (108 moves) lasted longer than 93% of the games on this floor.