Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug advances its pawn to D1 and claims our queen.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
With a steady hand, our hero brings the king to F1, and right after that slug's pawn advances from C5 to C4. our hero advances the bishop from C1 to A3; then slug sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Slug pushes the pawn to B2, and our hero's king takes F2, leaving F1 behind.
Check from Slug: the bishop plants itself on E1.
our hero claims the enemy bishop by landing on E1.
With dungeon cunning, Slug brings the pawn to E3. our hero captures the enemy pawn: the bishop leaps from A3 to B2.
Slug's knight advances from F6 to D5. our hero advances the bishop from B2 to C1, and right after that slug sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the bishop on B2. From the dark, Slug pushes the pawn to F5, while our hero's bishop takes C1, leaving B2 behind.
Slug answers by moving the pawn from B4 to B3, and our hero slides the king across the board, from E1 to F1. With dungeon cunning, Slug brings the pawn to F4.
our hero claims the enemy pawn by landing on F4.
Slug's pawn advances from C4 to C3. our hero advances the pawn from F4 to F5; then slug sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to C6, and our hero's pawn takes F7, leaving F6 behind.
Slug answers by moving the pawn from G4 to G3. our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Slug brings the knight to C7. With a steady hand, our hero brings the queen to G7; then slug's knight advances from C7 to D5.
our hero claims the enemy pawn by landing on G3.
Slug sets the pawn on C2, watching every square, and without hurry or fear, our hero places the queen on E1. From the dark, Slug pushes the king to C7, while our hero's queen takes D1, leaving E1 behind.
On D1, Slug promotes and gains a reinforcing rook.
our hero slides the king across the board, from F1 to G2; then with dungeon cunning, Slug brings the rook to E1. With a steady hand, our hero brings the knight to H3, and right after that slug's king advances from C7 to B7.
our hero advances the knight from H3 to G5. Check from Slug: the knight plants itself on F4.
Without hurry or fear, our hero places the king on H2. From the dark, Slug pushes the knight to E6. our hero captures the enemy knight: the knight leaps from G5 to E6.
After toppling the pawn on E2, Slug threatens our hero's king.
our hero slides the king across the board, from H2 to H1, and right after that with dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the bishop to B2; then slug's rook advances from E2 to C2.
our hero advances the bishop from B2 to F6, and right after that slug sets the king on A8, watching every square. Without hurry or fear, our hero places the bishop on G5.
Check from Slug: the rook plants itself on C1.
our hero's king takes H2, leaving H1 behind. Slug answers by moving the king from A8 to B7. our hero captures the enemy pawn: the bishop leaps from G5 to E3.
With dungeon cunning, Slug brings the king to C6. our hero claims the enemy rook by landing on C1.
Slug's king advances from C6 to B6. our hero advances the bishop from C1 to F4; then slug sets the pawn on B4, watching every square.
our hero claims the enemy pawn by landing on D6.
From the dark, Slug pushes the pawn to B2. our hero captures the enemy pawn: the bishop leaps from D6 to B4.
On B1, Slug promotes and gains a reinforcing queen.
our hero slides the bishop across the board, from B4 to F8. Slug gives check with the queen on H7.
With a steady hand, our hero brings the king to G2; then slug's queen advances from H7 to H4. our hero advances the knight from E6 to D8, and right after that slug sets the queen on F6, watching every square.
Without hurry or fear, our hero places the king on G1. Slug gives check with the queen on G5.
our hero's king takes H1, leaving G1 behind. Slug answers by moving the queen from G5 to C5. our hero captures the queen on C5 and leaves Slug in check.
With dungeon cunning, Slug brings the king to B5. With a steady hand, our hero brings the bishop to D4, and right after that slug's king advances from B5 to A4.
our hero advances the knight from D8 to B7; then slug sets the king on B3, watching every square. our hero gives check with the knight on A5.
From the dark, Slug pushes the king to B4, and our hero's bishop takes E5, leaving D4 behind. Slug answers by moving the king from B4 to C5, while our hero slides the bishop across the board, from E5 to C3.
With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the knight to B7; then slug's king advances from D5 to E6.
From C5, our hero's knight forces Slug to defend.
Slug sets the king on E7, watching every square, and without hurry or fear, our hero places the knight on E4. From the dark, Slug pushes the king to E8, while our hero's bishop takes F6, leaving C3 behind.
Slug answers by moving the king from E8 to D7. From C5, our hero's knight forces Slug to defend.
With dungeon cunning, Slug brings the king to C7. Check: our hero tightens the net by bringing the bishop to D8.
Slug's king advances from C7 to C6. our hero advances the knight from C5 to A6; then slug sets the king on B7, watching every square.
From C5, our hero's knight forces Slug to defend.
From the dark, Slug pushes the king to C8, and our hero's bishop takes F6, leaving D8 behind. Slug answers by moving the king from C8 to B8, while our hero slides the king across the board, from H1 to H2.
With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the king to H3; then slug's king advances from A7 to A8.
our hero advances the king from H3 to H4, and right after that slug sets the king on A7, watching every square. Without hurry or fear, our hero places the king on H5.
From the dark, Slug pushes the king to B6, while our hero's knight takes E4, leaving C5 behind. Slug answers by moving the king from B6 to C7, and our hero slides the king across the board, from H5 to H6.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the king to H7, and right after that slug's king advances from D7 to C7.
our hero advances the king from H7 to H8; then slug sets the king on B7, watching every square. Without hurry or fear, our hero places the king on G7.
From the dark, Slug pushes the king to A8, and our hero's bishop takes E5, leaving F6 behind. Slug answers by moving the king from A8 to A7, while our hero slides the knight across the board, from E4 to C5.
With dungeon cunning, Slug brings the king to A8. With a steady hand, our hero brings the knight to A6; then slug's king advances from A8 to B7.
our hero gives check with the knight on C5.
Slug sets the king on B6, watching every square. From C7, our hero's bishop forces Slug to defend.
A cruel blow: Slug's king captures our hero's bishop on C7.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 20 s
- Moves
- 136
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 26 / 13
- First capture
- move 4
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (136 moves) lasted longer than 98% of the games on this floor.