Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from G4 to H5 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to D4, and rat's king advances from F8 to F7.
A clean strike: our hero's pawn topples the pawn on C5.
Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to E8; then our hero's pawn takes E3, leaving E2 behind.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to G4, while rat's king advances from G8 to F7. our hero advances the pawn from H4 to H5.
Rat moves the pawn from D5 to E4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on E4.
Rat advances to H5 and claims our pawn.
From G4 to H5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F7 to G7; then our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the king to G3, and rat's king advances from G7 to H6. our hero advances the king from G3 to G4, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to G8; then our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the king from G8 to F7, and right after that our hero slides the king across the board, from G5 to H5. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to C4, while rat's king advances from F6 to E6. our hero advances the king from H5 to G6, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the king from D7 to E6. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to F7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 23 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 2
- Material captured (hero / opponent)
- 4 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.