Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

With dungeon cunning, Slug brings the pawn to B2. our hero captures the enemy pawn: the bishop leaps from C1 to B2.

Slug's pawn advances from C5 to C4. our hero advances the king from E1 to D2, and right after that slug sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the king to D7, while our hero's king takes D4, leaving E3 behind.

Slug answers by moving the king from D7 to C6, and our hero slides the bishop across the board, from B2 to A3. With dungeon cunning, Slug brings the knight to G8.

our hero claims the enemy pawn by landing on E4.

Check from Slug: the knight plants itself on F6.

our hero advances the king from E4 to F5; then slug sets the king on D7, watching every square. our hero claims the enemy knight by landing on F6.

From the dark, Slug pushes the king to C7, and our hero's king takes E7, leaving F6 behind. Slug answers by moving the king from C7 to C6.

our hero claims the enemy pawn by landing on F7.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the king to E7; then slug's pawn advances from G4 to G3.

our hero advances the king from E7 to E6, and right after that slug sets the king on B7, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to D6.

From the dark, Slug pushes the king to A8. our hero claims the enemy pawn by landing on G3.

Slug answers by moving the pawn from B5 to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the pawn to B5, and right after that slug's king advances from B7 to A8.

our hero advances the king from E6 to D5; then slug sets the pawn on C3, watching every square. Without hurry or fear, our hero places the bishop on F4.

From the dark, Slug pushes the king to A7, and our hero's pawn takes G3, leaving G2 behind. Slug answers by moving the king from A7 to A8, while our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the pawn to G5; then slug's king advances from B7 to A8.

our hero advances the pawn from G5 to G6, and right after that slug sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Slug pushes the king to A8. our hero's pawn crowns on G8 and becomes a queen.

Slug answers by moving the king from A8 to A7. Mate. our hero's queen on B8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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