Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's pawn lands on E4 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
Slug advances to C2 and claims our pawn.
With a steady hand, our hero brings the pawn to D3, and slug's pawn advances from D6 to D5. our hero advances the king from E1 to D2, while slug sets the king on D7, watching every square.
From D2 to C2, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the king to D6. our hero gives check with the bishop on F4.
Slug answers by moving the king from D6 to D7, and right after that our hero slides the pawn across the board, from H2 to H4. Slug moves the pawn from G4 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H3.
Slug's king advances from D7 to E6. our hero advances the bishop from F4 to C7, and slug sets the pawn on D4, watching every square.
A clean strike: our hero's bishop topples the pawn on B6.
Slug captures the pawn on D3 and puts our hero in check.
From C2 to D3, our hero's king swallows Slug's pawn.
Slug answers by moving the knight from F6 to H7. A clean strike: our hero's bishop topples the pawn on C5.
With dungeon cunning, Slug brings the knight to F6. From C3 to D4, our hero's pawn swallows Slug's pawn.
Slug's knight advances from F6 to H5. our hero advances the pawn from E2 to E3, while slug sets the pawn on F5, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the knight to F6; then our hero's pawn takes E4, leaving E3 behind.
Slug answers by moving the king from E6 to F7, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Slug brings the king to G8.
With a steady hand, our hero brings the bishop to D4. Slug advances to E4 and claims our pawn.
From F3 to E4, our hero's pawn swallows Slug's knight.
Slug sets the pawn on F4, watching every square; then without hurry or fear, our hero places the pawn on E5. From the dark, Slug pushes the pawn to B4, and right after that our hero's king takes C4, leaving D3 behind.
Slug answers by moving the king from G8 to H7. A clean strike: our hero's king topples the pawn on B4.
With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the pawn to E6, and slug's king advances from H6 to H7.
our hero advances the pawn from D5 to D6, while slug sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Slug pushes the pawn to F3; then our hero's pawn takes D7, leaving D6 behind. Slug answers by moving the king from H6 to H7.
Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the pawn to F2. From H5, our hero's queen forces Slug to defend.
Slug's king advances from H7 to G8. Check: our hero tightens the net by bringing the queen to G6.
Slug sets the king on F8, watching every square. And it is checkmate: our hero ends the game on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.