Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its king to B8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on B6, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the knight from B6 to C8; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to D3, and rat's king advances from E8 to E7. our hero advances the pawn from H2 to H4, while rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the knight to B6; then our hero's king takes G2, leaving F1 behind.
Rat advances to C4 and claims our pawn.
From D3 to C4, our hero's pawn swallows Rat's knight.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F3, while rat's king advances from E7 to F6.
From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to G8, and right after that our hero's king takes F3, leaving G2 behind.
Rat answers by moving the king from G8 to F8; then our hero slides the king across the board, from F3 to G4. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to H5, and rat's king advances from G7 to G8. A clean strike: our hero's pawn topples the pawn on G6.
Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to E8.
A clean strike: our hero's king topples the pawn on E5.
Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to C8.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from C8 to B7. Check: our hero tightens the net by bringing the queen to B8.
Rat moves the king from B7 to B8 and topples our hero's queen.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to B7, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from B7 to A8. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to E6, and rat's king advances from B7 to A7.
our hero advances the king from E6 to E7, while rat sets the king on A6, watching every square. Check: our hero tightens the net by bringing the queen to C8.
From the dark, Rat pushes the king to B6; then our hero's king takes D7, leaving E7 behind. Rat answers by moving the king from B6 to A7.
From D7 to C7, our hero's king swallows Rat's pawn.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 15 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 10
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.