Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on E8.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
With a steady hand, our hero brings the pawn to F4; then rat's pawn advances from G6 to G5. our hero claims the enemy pawn by landing on G5.
Rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the pawn to C4, while our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Rat brings the knight to A7. With a steady hand, our hero brings the pawn to G6, and right after that rat's pawn advances from D7 to D6.
our hero advances the pawn from G6 to G7; then rat sets the pawn on E6, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to E7, and our hero's king takes F1, leaving E1 behind. Rat answers by moving the pawn from E6 to E5.
our hero gives check with the queen on G7.
With dungeon cunning, Rat brings the king to E6. From G8, our hero's queen forces Rat to defend.
Rat's king advances from E6 to F6. our hero advances the pawn from H2 to H4, and right after that rat sets the knight on B5, watching every square.
our hero captures the pawn on E5 and leaves Rat in check.
From the dark, Rat pushes the king to E7. our hero captures the pawn on D6 and leaves Rat in check.
Rat answers by moving the king from E7 to D7. our hero captures the enemy pawn: the pawn leaps from D6 to C7.
With dungeon cunning, Rat brings the knight to D6. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from D7 to E7. our hero advances the pawn from H4 to H5; then rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the knight to E8. our hero captures the enemy knight: the queen leaps from G8 to E8.
Rat answers by moving the king from F6 to G5, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to F6.
our hero's pawn crowns on H8 and becomes a queen.
Rat's king advances from F6 to G5. our hero advances the pawn from G2 to G4, and right after that rat sets the king on F4, watching every square.
From E3, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G3, while our hero's queen takes H1, leaving H8 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 58 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.