Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the king leaps from C3 to C4 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
With dungeon cunning, Spider brings the knight to D6. our hero claims the enemy pawn by landing on C3.
Spider's pawn advances from E5 to E4. our hero advances the bishop from C1 to B2; then spider sets the knight on F5, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to D8, and our hero's pawn takes G4, leaving G2 behind.
Spider answers by moving the knight from F5 to D6, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the knight to E8.
With a steady hand, our hero brings the pawn to H4; then spider's pawn advances from E7 to E6. our hero advances the pawn from A2 to A3, and right after that spider sets the knight on F5, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the knight to D6, while our hero's pawn takes C5, leaving C4 behind.
Spider gives check with the knight on C4.
our hero slides the king across the board, from D2 to C3; then with dungeon cunning, Spider brings the knight to H6. our hero claims the enemy knight by landing on C4.
Spider's king advances from D8 to E8. our hero advances the king from C4 to D4; then spider sets the knight on G4, watching every square.
our hero claims the enemy pawn by landing on E4.
Spider's knight reaches F2 and threatens our hero's king.
our hero's king takes F3, leaving E4 behind. Spider answers by moving the knight from F2 to E4. our hero claims the enemy knight by landing on E4.
With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the king to E5; then spider's king advances from E8 to D7.
our hero advances the pawn from C2 to C4, and right after that spider sets the king on C7, watching every square. our hero captures the enemy pawn: the king leaps from E5 to E6.
From the dark, Spider pushes the pawn to A5, while our hero's king takes F6, leaving E6 behind. Spider answers by moving the king from C7 to D8.
our hero captures the enemy pawn: the king leaps from F6 to G6.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the king to F6, and right after that spider's king advances from C7 to C8.
our hero advances the pawn from E3 to E4; then spider sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Spider pushes the king to E8, and our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the king from E8 to D8, while our hero slides the king across the board, from F6 to F7.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the pawn to E7; then spider's king advances from C7 to B7.
our hero's pawn crowns on E8 and becomes a queen.
Spider sets the king on C7, watching every square, and without hurry or fear, our hero places the queen on E6. From the dark, Spider pushes the king to D8.
our hero gives check with the queen on E7.
Spider answers by moving the king from D8 to C8, and our hero slides the king across the board, from F7 to E6. With dungeon cunning, Spider brings the king to B8.
With a steady hand, our hero brings the king to D6, and right after that spider's king advances from B8 to A8. our hero captures the enemy pawn: the king leaps from D6 to C6.
Spider sets the king on B8, watching every square. Mate. our hero's queen on B7 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 37 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 974 finished games (420 wins, 154 losses, 400 draws). Average length: 60 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 59% of the games on this floor.