Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on G4.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3, and right after that with dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the pawn to H3; then spider's king advances from E8 to F7.
our hero claims the enemy knight by landing on G4.
Spider sets the king on F6, watching every square. our hero captures the enemy knight: the pawn leaps from F3 to E4.
From the dark, Spider pushes the king to G5. our hero captures the pawn on E3 and leaves Spider in check.
Spider answers by moving the king from G5 to F6, and our hero slides the king across the board, from E1 to D1. With dungeon cunning, Spider brings the pawn to A5.
With a steady hand, our hero brings the king to C1, and right after that spider's king advances from F6 to F7. our hero advances the pawn from A2 to A3; then spider sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the king on B1. From the dark, Spider pushes the pawn to C6. our hero captures the enemy pawn: the bishop leaps from E3 to G5.
Spider answers by moving the king from F7 to F8, while our hero slides the king across the board, from B1 to A2. With dungeon cunning, Spider brings the pawn to C5.
With a steady hand, our hero brings the bishop to H4; then spider's king advances from F8 to G7. our hero advances the bishop from H4 to G3, and right after that spider sets the king on H6, watching every square.
our hero captures the enemy pawn: the bishop leaps from G3 to E5.
From the dark, Spider pushes the king to G6. our hero claims the enemy pawn by landing on C3.
Spider answers by moving the king from G6 to F7. our hero captures the enemy pawn: the bishop leaps from C3 to A5.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the pawn to E5, and right after that spider's king advances from G7 to G8.
our hero advances the pawn from E5 to E6; then spider sets the king on H8, watching every square. Without hurry or fear, our hero places the bishop on B6.
From the dark, Spider pushes the pawn to C4, and our hero's bishop takes C5, leaving B6 behind. Spider answers by moving the king from H8 to G8.
our hero claims the enemy pawn by landing on E7.
With dungeon cunning, Spider brings the pawn to C3. With a steady hand, our hero brings the bishop to B4; then spider's king advances from G8 to G7.
our hero captures the pawn on C3 and leaves Spider in check.
Spider sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on E7. From the dark, Spider pushes the king to H7.
our hero's pawn crowns on E8 and becomes a queen.
Spider answers by moving the king from H7 to H6. Mate. our hero's queen on H5 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 19 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 2
Floor 3 statistics
Against Spider, heroes have won 43% of 970 finished games (419 wins, 154 losses, 397 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.