Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider advances its pawn to D3 and claims our knight.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider's king advances from E8 to D7. our hero advances the king from E1 to E2, and spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the knight to D6, and right after that our hero's knight takes E2, leaving G1 behind.

Check from Spider: the pawn plants itself on E4.

A clean strike: our hero's king topples the pawn on C3.

With dungeon cunning, Spider brings the pawn to A2. With a steady hand, our hero brings the king to B2, and spider's knight advances from F6 to D5.

our hero advances the bishop from E3 to G1. Spider's pawn crowns on A1 and a hostile bishop is born.

From B2 to A1, our hero's king swallows Spider's bishop.

From the dark, Spider pushes the knight to B6; then our hero's king takes B2, leaving A1 behind. Spider's knight reaches C4 and threatens our hero's king.

our hero slides the king across the board, from B2 to C3, and with dungeon cunning, Spider brings the pawn to E5. With a steady hand, our hero brings the knight to C1.

Spider gives check with the knight on B5.

our hero advances the king from C3 to B4, and spider sets the knight on D6, watching every square. Without hurry or fear, our hero places the knight on D3.

Spider advances to D3 and claims our knight.

From C2 to D3, our hero's pawn swallows Spider's pawn.

Spider answers by moving the knight from D6 to E8; then our hero slides the king across the board, from B4 to C5. With dungeon cunning, Spider brings the pawn to G5.

With a steady hand, our hero brings the pawn to D4, and spider's pawn advances from A6 to A5. A clean strike: our hero's king topples the knight on B5.

Spider advances to D4 and claims our pawn.

Without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the pawn to D3.

A clean strike: our hero's king topples the pawn on D3.

Spider answers by moving the knight from E8 to D6, and right after that our hero slides the bishop across the board, from G1 to E3. With dungeon cunning, Spider brings the pawn to G4.

With a steady hand, our hero brings the king to E2, while spider's king advances from D7 to C6. our hero advances the king from E2 to F2, and spider sets the knight on F5, watching every square.

Without hurry or fear, our hero places the bishop on F4. From the dark, Spider pushes the knight to E3. From F2 to E3, our hero's king swallows Spider's knight.

Spider answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from E3 to D2. With dungeon cunning, Spider brings the pawn to A3.

With a steady hand, our hero brings the king to C2, and spider's king advances from C6 to D7. our hero advances the king from C2 to B3, while spider sets the king on E7, watching every square.

From B3 to A3, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.

Spider answers by moving the king from E7 to F7, and right after that our hero slides the king across the board, from A3 to B3. With dungeon cunning, Spider brings the pawn to C6.

With a steady hand, our hero brings the king to C4, while spider's king advances from F7 to G7. our hero advances the king from C4 to C5, and spider sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to G7. our hero gives check with the bishop on E5.

Spider answers by moving the king from G7 to F8; then our hero slides the king across the board, from D4 to C5. With dungeon cunning, Spider brings the king to G8.

From C5 to C6, our hero's king swallows Spider's pawn.

Spider's king advances from G8 to H7. our hero advances the king from C6 to D5, while spider sets the king on H6, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Spider pushes the king to G6; then our hero's king takes F4, leaving E4 behind.

Spider answers by moving the king from G6 to H6, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Spider brings the king to G6.

With a steady hand, our hero brings the pawn to G5, while spider's king advances from G6 to H5. our hero advances the king from F4 to F5, and spider sets the king on H4, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to H5, and right after that our hero's pawn takes G7, leaving G6 behind.

Spider answers by moving the king from H5 to H6; then our hero slides the king across the board, from F5 to F6. With dungeon cunning, Spider brings the king to H7.

With a steady hand, our hero brings the king to F7, and spider's king advances from H7 to H6. From F4, our hero's bishop forces Spider to defend.

Spider sets the king on H7, watching every square. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 40 s
Moves
95
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 970 finished games (419 wins, 154 losses, 397 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 89% of the games on this floor.

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