Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's bishop lands on C3 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
Loading…
The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the bishop to D4, and right after that spider's knight advances from F6 to H5.
our hero captures the enemy pawn: the bishop leaps from D4 to C3.
Spider sets the knight on G7, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Spider pushes the knight to F5. our hero captures the enemy pawn: the bishop leaps from E5 to C7.
Spider answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the bishop to C3; then spider's pawn advances from G5 to G4.
our hero advances the bishop from C3 to D4, and right after that spider sets the knight on D6, watching every square. Without hurry or fear, our hero places the bishop on E5.
From the dark, Spider pushes the knight to C4, while our hero's bishop takes D4, leaving E5 behind. Spider answers by moving the knight from E4 to C3.
our hero captures the enemy knight: the bishop leaps from D4 to C3.
With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the bishop to E5, and right after that spider's knight advances from D6 to C4.
our hero advances the bishop from E5 to C3; then spider sets the knight on D6, watching every square. Without hurry or fear, our hero places the bishop on B4.
From the dark, Spider pushes the knight to B7. our hero captures the enemy pawn: the bishop leaps from B4 to A3.
Spider answers by moving the knight from B7 to D8, while our hero slides the bishop across the board, from A3 to C1. With dungeon cunning, Spider brings the knight to C6.
With a steady hand, our hero brings the bishop to E3; then spider's pawn advances from E7 to E6. our hero advances the bishop from E3 to F4, and right after that spider sets the king on D8, watching every square.
Check: our hero tightens the net by bringing the bishop to G5.
From the dark, Spider pushes the king to C8, while our hero's bishop takes E3, leaving G5 behind. Spider answers by moving the king from C8 to D7, and our hero slides the bishop across the board, from E3 to C5.
With dungeon cunning, Spider brings the knight to B8. With a steady hand, our hero brings the bishop to A7, and right after that spider's king advances from D7 to C6.
our hero captures the enemy knight: the bishop leaps from A7 to B8.
Spider sets the king on B6, watching every square, while without hurry or fear, our hero places the bishop on F4. From the dark, Spider pushes the king to C6, and our hero's bishop takes E3, leaving F4 behind.
Spider answers by moving the king from C6 to D5, while our hero slides the bishop across the board, from E3 to B6. With dungeon cunning, Spider brings the king to E5.
From C7, our hero's bishop forces Spider to defend.
Spider's king advances from E5 to E4. our hero advances the bishop from C7 to G3, and right after that spider sets the king on F3, watching every square.
Without hurry or fear, our hero places the bishop on E5. From the dark, Spider pushes the king to G2, while our hero's bishop takes C3, leaving E5 behind.
Spider answers by moving the pawn from G4 to G3, and our hero slides the bishop across the board, from C3 to E5. With dungeon cunning, Spider brings the king to F3.
With a steady hand, our hero brings the bishop to G7, and right after that spider's king advances from F3 to G2. our hero advances the bishop from G7 to E5; then spider sets the king on F3, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to E4, and our hero's king takes C3, leaving D2 behind.
Spider answers by moving the pawn from G3 to G2, while our hero slides the bishop across the board, from E5 to H2. With dungeon cunning, Spider brings the king to F3.
With a steady hand, our hero brings the king to B4. On G1, Spider promotes and gains a reinforcing knight.
our hero claims the enemy knight by landing on G1.
Spider sets the king on G2, watching every square, and without hurry or fear, our hero places the bishop on D4. From the dark, Spider pushes the pawn to E5.
our hero claims the enemy pawn by landing on E5.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 79
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 971 finished games (419 wins, 154 losses, 398 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.