Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's bishop lands on C3 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
After toppling the pawn on D2, Spider threatens our hero's king.
our hero captures the enemy pawn: the bishop leaps from C1 to D2.
From the dark, Spider pushes the king to D8, while our hero's pawn takes B3, leaving B2 behind. Spider answers by moving the king from D8 to D7.
our hero captures the enemy pawn: the pawn leaps from B3 to A4.
With dungeon cunning, Spider brings the knight to C3. our hero claims the enemy knight by landing on C3.
Spider's king advances from D7 to E6. our hero advances the king from E1 to D2.
Spider gives check with the knight on E4.
Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the knight to G5, and our hero's pawn takes E4, leaving E3 behind.
Spider answers by moving the pawn from A6 to A5, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Spider brings the pawn to C6.
our hero captures the enemy knight: the pawn leaps from H4 to G5.
Spider's king advances from E6 to F7. our hero claims the enemy pawn by landing on E5.
Spider sets the king on E8, watching every square, and without hurry or fear, our hero places the bishop on C3. From the dark, Spider pushes the pawn to E5.
our hero claims the enemy pawn by landing on E5.
Spider answers by moving the king from E8 to D7, and our hero slides the bishop across the board, from E5 to C3. With dungeon cunning, Spider brings the king to D6.
our hero claims the enemy pawn by landing on A5.
Spider's pawn advances from C6 to C5. our hero advances the pawn from C2 to C4; then spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to E6, and our hero's king takes E4, leaving D3 behind.
Spider answers by moving the king from E6 to D7, while our hero slides the king across the board, from E4 to D5. With dungeon cunning, Spider brings the king to C8.
With a steady hand, our hero brings the pawn to E6; then spider's king advances from C8 to B8. our hero claims the enemy pawn by landing on C5.
Spider sets the king on C8, watching every square, and without hurry or fear, our hero places the king on D6. From the dark, Spider pushes the king to B7, while our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from B7 to A7. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Spider brings the king to A6. Check: our hero tightens the net by bringing the queen to B5.
Spider's king advances from A6 to A7. our hero gives check with the queen on B6.
Spider sets the king on A8, watching every square, while without hurry or fear, our hero places the queen on C7.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 974 finished games (420 wins, 154 losses, 400 draws). Average length: 60 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 40% of the games on this floor.