Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider advances its king to C6 and claims our knight.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

With dungeon cunning, Spider brings the knight to H5. our hero claims the enemy pawn by landing on C3.

Spider's knight advances from H5 to F6. our hero advances the pawn from C3 to C4; then spider sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the king to D7. From C6, our hero's pawn forces Spider to defend.

A cruel blow: Spider's king captures our hero's pawn on C6.

our hero slides the pawn across the board, from G2 to G3, and right after that with dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the pawn to G4; then spider's pawn advances from A4 to A3.

our hero advances the pawn from H2 to H3. Spider's knight falls on G4 and tears the pawn from our hero.

our hero captures the enemy knight: the pawn leaps from H3 to G4.

From the dark, Spider pushes the king to B7, while our hero's pawn takes G5, leaving G4 behind. Spider's knight falls on G5 and tears the pawn from our hero.

our hero slides the pawn across the board, from E3 to E4; then with dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the knight to F3, and right after that spider's knight advances from G5 to E6.

our hero captures the enemy pawn: the knight leaps from F3 to E5.

Spider sets the knight on F4, watching every square. From D7, our hero's knight forces Spider to defend.

From the dark, Spider pushes the king to B7, and our hero's pawn takes E5, leaving E4 behind. Spider answers by moving the king from B7 to A8, while our hero slides the pawn across the board, from E5 to E6.

Spider's knight falls on E6 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to C3; then spider's knight advances from E6 to G7. our hero advances the pawn from C3 to C4, and right after that spider sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the pawn to E6, while our hero's knight takes E5, leaving D7 behind.

Spider answers by moving the pawn from C7 to C6. our hero captures the enemy pawn: the knight leaps from E5 to C6.

With dungeon cunning, Spider brings the pawn to E5. our hero claims the enemy pawn by landing on E5.

Spider's knight advances from G7 to H5. our hero advances the knight from E5 to F3; then spider sets the knight on G3, watching every square.

Without hurry or fear, our hero places the knight on D4. From the dark, Spider pushes the knight to E4, and our hero's knight takes C6, leaving D4 behind.

A cruel blow: Spider's king captures our hero's knight on C6.

our hero slides the pawn across the board, from E2 to E3, and right after that with dungeon cunning, Spider brings the pawn to A4. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Spider's king advances from C6 to C7. our hero advances the bishop from A3 to B4, and right after that spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the bishop on C3. From the dark, Spider pushes the king to C6, while our hero's bishop takes A5, leaving C3 behind.

Spider's king falls on C5 and tears the pawn from our hero.

our hero slides the bishop across the board, from A5 to D2; then with dungeon cunning, Spider brings the knight to G3. With a steady hand, our hero brings the bishop to A5, and right after that spider's king advances from C5 to C4.

our hero advances the bishop from A5 to D2; then spider sets the knight on H1, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Spider pushes the king to D3, and our hero's pawn takes E5, leaving E4 behind. Spider answers by moving the king from D3 to C4, while our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Spider brings the king to D5. With a steady hand, our hero brings the pawn to E7; then spider's king advances from D5 to E5.

our hero's pawn crowns on E8 and becomes a queen.

Spider sets the king on D6, watching every square, and without hurry or fear, our hero places the queen on H8. From the dark, Spider pushes the king to D7.

our hero claims the enemy knight by landing on H1.

Spider answers by moving the king from D7 to E8, and our hero slides the queen across the board, from H1 to H4. With dungeon cunning, Spider brings the king to D7.

our hero captures the pawn on A4 and leaves Spider in check.

Spider's king advances from D7 to D6. our hero advances the queen from A4 to A8; then spider sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Spider pushes the king to B6. Check: our hero tightens the net by bringing the queen to D8.

Spider answers by moving the king from B6 to C5, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Spider brings the king to C6.

With a steady hand, our hero brings the pawn to A5; then spider's king advances from C6 to C5. our hero advances the pawn from A5 to A6, and right after that spider sets the king on B5, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Spider pushes the king to C4. our hero's pawn crowns on A8 and becomes a queen.

Spider answers by moving the king from C4 to B5. Check: our hero tightens the net by bringing the queen to D7.

With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the queen to D5, and right after that spider's king advances from B6 to C7.

From F7, our hero's queen forces Spider to defend.

Spider sets the king on D6, watching every square. Check: our hero tightens the net by bringing the queen to F6.

From the dark, Spider pushes the king to C5. our hero gives check with the queen on F5.

Spider answers by moving the king from C5 to B6, while our hero slides the queen across the board, from F5 to F4. With dungeon cunning, Spider brings the king to C5.

Check: our hero tightens the net by bringing the queen to F5.

Spider's king advances from C5 to D4. our hero gives check with the queen on F4.

Spider sets the king on D3, watching every square. From F3, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to D4. Check: our hero tightens the net by bringing the queen to F4.

Spider answers by moving the king from D4 to D3. our hero gives check with the queen on F5.

With dungeon cunning, Spider brings the king to D4. From F6, our hero's queen forces Spider to defend.

Spider's king advances from D4 to D3. our hero advances the queen from F6 to F7; then spider sets the king on D4, watching every square.

Without hurry or fear, our hero places the queen on E8. From the dark, Spider pushes the king to D3. From D8, our hero's queen forces Spider to defend.

Spider answers by moving the king from D3 to C2, while our hero slides the bishop across the board, from D2 to E3. With dungeon cunning, Spider brings the king to B1.

With a steady hand, our hero brings the bishop to D4; then spider's king advances from B1 to C2. our hero advances the bishop from D4 to E3, and right after that spider sets the king on B1, watching every square.

Without hurry or fear, our hero places the bishop on D4. From the dark, Spider pushes the king to C1. our hero gives check with the bishop on E3.

Spider answers by moving the king from C1 to C2, and our hero slides the queen across the board, from D8 to B8. With dungeon cunning, Spider brings the king to D3.

With a steady hand, our hero brings the bishop to F4, and right after that spider's king advances from D3 to C2. our hero advances the bishop from F4 to E5; then spider sets the king on C1, watching every square.

From F4, our hero's bishop forces Spider to defend.

From the dark, Spider pushes the king to C2, and our hero's bishop takes E5, leaving F4 behind. Spider answers by moving the king from C2 to C1, while our hero slides the queen across the board, from B8 to D6.

With dungeon cunning, Spider brings the king to B1. With a steady hand, our hero brings the queen to C6.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 10 s
Moves
153
How it ended
stalemate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
13 / 8
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 974 finished games (420 wins, 154 losses, 400 draws). Average length: 60 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (153 moves) lasted longer than 99% of the games on this floor.

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