Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from C5 to B6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C4; then our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the knight from D7 to B6.

From F3 to G4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to D3, while rat's king advances from F8 to E8.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the pawn to G5.

From C5 to B6, our hero's pawn swallows Rat's knight.

Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's pawn topples the pawn on C7.

With dungeon cunning, Rat brings the king to G7. Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from G7 to H7. A clean strike: our hero's queen topples the pawn on C6.

Rat sets the king on G7, watching every square. From C6 to A4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to G8; then our hero's queen takes E4, leaving A4 behind. Rat answers by moving the king from G8 to F8, and right after that our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to A5, while rat's pawn advances from E7 to E5.

By taking the pawn on E5, our hero drives Rat into check.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from G8 to F7. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to G6. From A6, our hero's queen forces Rat to defend.

Rat's king advances from G6 to H7. Check: our hero tightens the net by bringing the queen to E7.

Rat sets the king on G8, watching every square. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
53 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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