Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on E7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the knight from D7 to F8, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to D3. Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to D3.

Rat sets the knight on H7, watching every square, while without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to F6, and our hero's pawn takes C4, leaving C3 behind.

Rat answers by moving the pawn from C6 to C5. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to D2; then rat's king advances from D7 to E6.

our hero advances the king from D2 to C3. Rat's knight reaches E4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D4. A cruel blow: Rat's knight captures our hero's pawn on F2.

our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from E6 to D6. Check: our hero tightens the net by bringing the pawn to C5.

A cruel blow: Rat's king captures our hero's pawn on C6.

With a steady hand, our hero brings the king to C4, and right after that rat's king advances from C6 to B7. our hero advances the king from C4 to B5.

Rat gives check with the pawn on C6.

our hero claims the enemy pawn by landing on A5.

From the dark, Rat pushes the king to A7, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from A7 to B7, while our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the knight to D1. With a steady hand, our hero brings the pawn to H3; then rat's knight advances from D1 to E3.

our hero claims the enemy pawn by landing on G4.

Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the king on B4. Rat gives check with the knight on D5.

our hero's king takes C4, leaving B4 behind. Rat answers by moving the knight from D5 to E7, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from A6 to A7.

our hero advances the pawn from A4 to A5; then rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Rat pushes the king to A7, and our hero's king takes E4, leaving D3 behind. Rat answers by moving the king from A7 to A6.

our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the king to E6; then rat's king advances from A6 to B5.

our hero advances the king from E6 to F6, and right after that rat sets the king on A4, watching every square. our hero captures the enemy pawn: the king leaps from F6 to G6.

Rat's knight reaches E7 and threatens our hero's king.

our hero's king takes F6, leaving G6 behind. Rat's king falls on A5 and tears the pawn from our hero.

our hero captures the enemy knight: the king leaps from F6 to E7.

With dungeon cunning, Rat brings the king to A4. With a steady hand, our hero brings the pawn to G6. Rat's king falls on A3 and tears the pawn from our hero.

our hero advances the pawn from G6 to G7; then rat sets the king on A4, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to B4, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from B4 to A5, while our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to A4. With a steady hand, our hero brings the pawn to G7; then rat's king advances from A4 to B4.

our hero advances the queen from G8 to E6. Rat's king falls on C5 and tears the pawn from our hero.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to B5, while our hero's king takes D6, leaving E7 behind. Rat answers by moving the king from B5 to B6, and our hero slides the queen across the board, from E6 to C4.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to B4, and right after that rat's king advances from A7 to A6.

Mate. our hero's queen on A2 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 25 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
10 / 6
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

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