Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the knight on B4, watching every square. our hero claims the enemy knight by landing on B4.

Rat's pawn falls on B4 and tears the pawn from our hero.

our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F3; then rat's king advances from E7 to D6.

our hero advances the pawn from E3 to E4, and right after that rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the pawn to C6, while our hero's king takes D3, leaving D2 behind. Rat answers by moving the king from D6 to E7, and our hero slides the king across the board, from D3 to C4.

Check from Rat: the pawn plants itself on D5.

our hero claims the enemy pawn by landing on D5.

Rat's king advances from E7 to D8. our hero captures the enemy pawn: the pawn leaps from D5 to C6.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to F7, and our hero's king takes D6, leaving C5 behind.

Rat answers by moving the pawn from A4 to A3, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the pawn to B3.

our hero captures the enemy pawn: the pawn leaps from C2 to B3.

Rat's pawn advances from E6 to E5. our hero claims the enemy pawn by landing on E5.

Rat sets the king on F8, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to G7, while our hero's queen takes A6, leaving C8 behind. Rat answers by moving the pawn from G6 to G5.

our hero captures the enemy pawn: the queen leaps from A6 to A3.

With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the pawn to E6.

Rat's king advances from F7 to G8. our hero advances the pawn from E6 to E7; then rat sets the king on H7, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the pawn to G4. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat answers by moving the king from H7 to H6, while our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the queen to E3; then rat's king advances from G7 to H7. our hero advances the queen from E8 to E6, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to H7. From G6, our hero's pawn forces Rat to defend.

Rat answers by moving the king from H7 to G7, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the queen to F3, and right after that rat's king advances from H8 to G7. our hero advances the pawn from H4 to H5; then rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the queen on H3. From the dark, Rat pushes the king to G7, and our hero's queen takes H4, leaving H3 behind.

Rat answers by moving the king from G7 to H6. From G7, our hero's pawn forces Rat to defend.

Rat's king falls on G7 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the queen to G4.

Rat's king advances from G7 to H8. our hero advances the queen from E6 to E7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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