Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from C7 to D7 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to F6.
With a steady hand, our hero brings the pawn to G3, while rat's pawn advances from E7 to E5. our hero advances the pawn from D2 to D3.
Rat moves the pawn from C4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
From the dark, Rat pushes the king to E7, and right after that our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from E7 to F7; then our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the king to E3, and rat's king advances from F7 to E6.
A clean strike: our hero's pawn topples the pawn on E4.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to D7; then our hero's king takes E4, leaving E3 behind.
Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to F7.
From E6, our hero's pawn forces Rat to defend.
Rat's king advances from F7 to E7. our hero advances the king from E4 to E5, and rat sets the knight on A4, watching every square.
A clean strike: our hero's pawn topples the pawn on G6.
From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes G7, leaving G6 behind. Rat gives check with the knight on C4.
our hero slides the king across the board, from E5 to F5. Rat's knight reaches D6 and threatens our hero's king.
From F5 to G4, our hero's king swallows Rat's pawn.
Rat's knight advances from D6 to C4. Promotion: on G8, our hero turns a pawn into a queen.
Rat gives check with the knight on E5.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the knight to D7.
our hero gives check with the queen on G7.
Rat advances to E6 and claims our pawn.
From G6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E7. Check: our hero tightens the net by bringing the queen to E4.
Rat's king advances from E7 to F8. our hero gives check with the queen on F5.
Rat sets the king on E7, watching every square. A clean strike: our hero's queen topples the pawn on A5.
From the dark, Rat pushes the pawn to C5. From A5 to C7, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from E7 to F7. By taking the knight on D7, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to F8. From D8, our hero's queen forces Rat to defend.
Rat's king advances from F8 to G7. Check: our hero tightens the net by bringing the queen to F6.
Rat sets the king on G8, watching every square. our hero gives check with the queen on G6.
From the dark, Rat pushes the king to F8; then our hero's king takes H6, leaving G5 behind. Rat answers by moving the king from F8 to E7.
Check: our hero tightens the net by bringing the queen to E4.
With dungeon cunning, Rat brings the king to F8. our hero gives check with the queen on F4.
Rat's king advances from F8 to G8. From B8, our hero's queen forces Rat to defend.
Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to B7.
From the dark, Rat pushes the king to E6. our hero gives check with the queen on E4.
Rat answers by moving the king from E6 to D7; then our hero slides the king across the board, from H6 to G6. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to F6, and rat's king advances from C8 to D8. our hero advances the pawn from G3 to G4, while rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to B6; then our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from B6 to A5, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B6.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's pawn advances from C5 to C4. From G8 to C4, our hero's queen swallows Rat's pawn.
Rat sets the king on A5, watching every square. our hero gives check with the queen on E5.
From the dark, Rat pushes the king to B6. From B5, our hero's queen forces Rat to defend.
Rat answers by moving the king from B6 to A7. Check: our hero tightens the net by bringing the queen to C7.
With dungeon cunning, Rat brings the king to A8. And it is checkmate: our hero ends the game on A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 24 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.