Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival queen on C1.
Spider's edge closes the game: mate against our hero.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the king to D7, while our hero's pawn takes H4, leaving H3 behind.
Spider answers by moving the king from D7 to D6, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the king to C6.
With a steady hand, our hero brings the pawn to H6, and right after that spider's king advances from C6 to C5. our hero advances the pawn from H6 to H7; then spider sets the pawn on A3, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Spider pushes the pawn to A2, and our hero's king takes D1, leaving E1 behind. On A1, Spider promotes and gains a reinforcing queen.
our hero slides the king across the board, from D1 to C2, and right after that with dungeon cunning, Spider brings the king to B5. With a steady hand, our hero brings the king to B3; then spider's king advances from B5 to C5.
our hero advances the king from B3 to C2, and right after that spider sets the queen on A3, watching every square. Without hurry or fear, our hero places the king on B1.
Spider gives check with the queen on C1.
our hero claims the enemy queen by landing on C1.
Spider answers by moving the king from C5 to D5, and our hero slides the queen across the board, from H8 to H7. With dungeon cunning, Spider brings the king to D4.
our hero claims the enemy pawn by landing on E7.
Spider's pawn advances from E3 to E2. our hero advances the queen from E7 to H7; then spider sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the queen on H1. From the dark, Spider pushes the pawn to F5, and our hero's queen takes H2, leaving H1 behind.
On E1, Spider promotes and gains a reinforcing bishop.
our hero slides the queen across the board, from H2 to H1. Spider's bishop reaches D2 and threatens our hero's king.
With a steady hand, our hero brings the king to D1; then spider's pawn advances from A6 to A5. our hero advances the queen from H1 to H5, and right after that spider sets the pawn on E4, watching every square.
our hero captures the enemy pawn: the queen leaps from H5 to F5.
From the dark, Spider pushes the king to D3. our hero claims the enemy pawn by landing on A5.
Mate. Spider closes the net and our hero falls on E2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 48 s
- Moves
- 44
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 11
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (44 moves) lasted longer than 28% of the games on this floor.