Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on C6.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

With a steady hand, our hero brings the pawn to H3; then spider's knight advances from E4 to D6. our hero advances the king from E1 to D1, and right after that spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Spider pushes the pawn to E4, while our hero's king takes B1, leaving C1 behind.

Spider answers by moving the pawn from A6 to A5, and our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Spider brings the pawn to A4.

With a steady hand, our hero brings the pawn to H5, and right after that spider's king advances from E8 to F7. our hero advances the pawn from H5 to H6.

Check from Spider: the pawn plants itself on A2.

our hero claims the enemy pawn by landing on A2.

From the dark, Spider pushes the knight to C4, and our hero's king takes B1, leaving A2 behind. Spider answers by moving the pawn from E7 to E5, while our hero slides the king across the board, from B1 to C1.

With dungeon cunning, Spider brings the knight to A5. With a steady hand, our hero brings the pawn to H7; then spider's knight advances from A5 to B7.

our hero's pawn crowns on H8 and becomes a queen.

Spider sets the king on E6, watching every square. our hero gives check with the queen on H3.

From the dark, Spider pushes the king to D6. our hero claims the enemy pawn by landing on E3.

Spider answers by moving the king from D6 to D5. our hero captures the enemy pawn: the queen leaps from E3 to C3.

With dungeon cunning, Spider brings the king to D6. our hero gives check with the queen on A3.

Spider's king advances from D6 to D5. our hero captures the enemy pawn: the queen leaps from A3 to A4.

Spider sets the king on E6, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Spider pushes the king to D7, and our hero's queen takes B4, leaving E4 behind. Spider answers by moving the king from D7 to C8, while our hero slides the queen across the board, from B4 to H4.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the queen to H6; then spider's king advances from D7 to E6.

our hero advances the queen from H6 to H7, and right after that spider sets the knight on D8, watching every square. Without hurry or fear, our hero places the queen on H8.

From the dark, Spider pushes the knight to C6, while our hero's queen takes H5, leaving H8 behind. Spider answers by moving the king from E6 to E7, and our hero slides the queen across the board, from H5 to H6.

With dungeon cunning, Spider brings the pawn to F5. our hero claims the enemy knight by landing on C6.

Spider's king advances from E7 to F8. Check: our hero tightens the net by bringing the queen to C5.

Spider sets the king on G8, watching every square. our hero claims the enemy pawn by landing on E5.

From the dark, Spider pushes the king to F8. our hero captures the pawn on F5 and leaves Spider in check.

Spider answers by moving the king from F8 to E8, while our hero slides the king across the board, from C1 to C2. With dungeon cunning, Spider brings the king to E7.

With a steady hand, our hero brings the king to C3; then spider's king advances from E7 to D8. our hero advances the king from C3 to C4, and right after that spider sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Spider pushes the king to D8, while our hero's king takes C6, leaving C5 behind.

Spider answers by moving the king from D8 to E7, and our hero slides the queen across the board, from F5 to G6. With dungeon cunning, Spider brings the king to F8.

With a steady hand, our hero brings the queen to H7, and right after that spider's king advances from F8 to E8. our hero gives check with the queen on H8.

Spider sets the king on E7, watching every square, while without hurry or fear, our hero places the king on C7. From the dark, Spider pushes the king to E6, and our hero's queen takes G7, leaving H8 behind.

Spider answers by moving the king from E6 to F5, while our hero slides the queen across the board, from G7 to H6. With dungeon cunning, Spider brings the king to E5.

From H5, our hero's queen forces Spider to defend.

Spider's king advances from E5 to F4. Check: our hero tightens the net by bringing the queen to H4.

Spider sets the king on F3, watching every square. our hero gives check with the queen on H3.

From the dark, Spider pushes the king to F4. From H4, our hero's queen forces Spider to defend.

Spider answers by moving the king from F4 to F3. Check: our hero tightens the net by bringing the queen to H3.

With dungeon cunning, Spider brings the king to F2. our hero gives check with the queen on H2.

Spider's king advances from F2 to F3. From H3, our hero's queen forces Spider to defend.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
93
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 7

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 87% of the games on this floor.

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