Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival queen on E1.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the pawn to A3, and our hero's king takes D1, leaving E1 behind.

Spider gives check with the knight on F2.

our hero slides the king across the board, from D1 to C1, and right after that with dungeon cunning, Spider brings the knight to G4. our hero captures the enemy knight: the pawn leaps from H3 to G4.

Spider's pawn advances from C3 to C2. our hero claims the enemy pawn by landing on C2.

Spider sets the pawn on E2, watching every square, and without hurry or fear, our hero places the king on D2. On E1, Spider promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on E1.

Spider answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the pawn to E4.

With a steady hand, our hero brings the pawn to G6, and right after that spider's pawn advances from E7 to E6. our hero advances the pawn from G6 to G7; then spider sets the king on E7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Spider pushes the pawn to E3. Check: our hero tightens the net by bringing the queen to G7.

Spider answers by moving the king from E7 to D6. our hero claims the enemy pawn by landing on F6.

With dungeon cunning, Spider brings the king to C7. our hero captures the enemy pawn: the queen leaps from F6 to E6.

Spider's king advances from C7 to D8. our hero claims the enemy pawn by landing on E3.

Spider sets the pawn on A2, watching every square, and without hurry or fear, our hero places the queen on C1. On A1, Spider promotes and gains a reinforcing knight.

our hero claims the enemy knight by landing on A1.

Spider answers by moving the pawn from A6 to A5. our hero captures the pawn on A5 and leaves Spider in check.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the queen to B6, and right after that spider's king advances from D7 to E7.

From C7, our hero's queen forces Spider to defend.

Spider sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to C6.

From the dark, Spider pushes the king to F7. our hero gives check with the queen on D7.

Spider answers by moving the king from F7 to G8, while our hero slides the queen across the board, from D7 to E7. With dungeon cunning, Spider brings the king to H8.

With a steady hand, our hero brings the queen to F7.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
41 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
20 / 0
First capture
move 3

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 31% of the games on this floor.

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