Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from D7 to D8 and topples our hero's rook!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to D2; then rat's knight advances from D7 to F6.

our hero advances the king from D2 to E3, and right after that rat sets the knight on D7, watching every square. our hero captures the enemy pawn: the rook leaps from A3 to A5.

From the dark, Rat pushes the pawn to G3, while our hero's king takes F3, leaving E3 behind. Rat answers by moving the knight from D7 to B8.

our hero captures the enemy pawn: the king leaps from F3 to G3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the rook to H5, and right after that rat's pawn advances from C4 to C3.

Check: our hero tightens the net by bringing the rook to H8.

Rat sets the king on D7, watching every square. our hero claims the enemy knight by landing on B8.

From the dark, Rat pushes the pawn to E6, and our hero's king takes F4, leaving G3 behind. Rat gives check with the pawn on E5.

our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the pawn to C5. our hero gives check with the rook on D8.

A cruel blow: Rat's king captures our hero's rook on D8.

our hero advances the king from E5 to D5. Rat gives check with the pawn on C6.

our hero captures the enemy pawn: the king leaps from D5 to C5.

From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from E7 to D8, and our hero slides the king across the board, from C6 to C5. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the king to D4, and right after that rat's king advances from C7 to D6. our hero captures the enemy pawn: the king leaps from D4 to C3.

Rat sets the king on D5, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to E5, and our hero's king takes C5, leaving B4 behind.

Rat answers by moving the king from E5 to F4, while our hero slides the king across the board, from C5 to D6. With dungeon cunning, Rat brings the king to G3.

With a steady hand, our hero brings the king to E6; then rat's pawn advances from G6 to G5. our hero advances the king from E6 to F5, and right after that rat sets the king on F3, watching every square.

our hero captures the enemy pawn: the king leaps from F5 to G5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 16 s
Moves
47
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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