Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on G1.
Rat's edge closes the game: mate against our hero.
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The battle, move by move
our hero advances the king from E1 to D2; then rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the pawn to G2, and our hero's king takes F2, leaving E2 behind. On G1, Rat promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on G1.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F2; then rat's knight advances from D7 to B6.
our hero advances the king from F2 to E2, and right after that rat sets the knight on D5, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the pawn to G5, while our hero's king takes C4, leaving D3 behind. Rat gives check with the knight on B6.
our hero captures the enemy pawn: the king leaps from C4 to C5.
With dungeon cunning, Rat brings the knight to A8. our hero claims the enemy pawn by landing on C6.
Rat's king advances from F8 to E8. our hero advances the king from C6 to B5.
Rat gives check with the pawn on C6.
our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the pawn to E5, and our hero's king takes B5, leaving C6 behind. Check from Rat: the knight plants itself on C7.
our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to B4.
Rat's knight reaches A6 and threatens our hero's king.
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on G4, watching every square, and without hurry or fear, our hero places the king on A4. From the dark, Rat pushes the knight to C7, while our hero's king takes B4, leaving A4 behind.
Rat answers by moving the knight from C7 to E6, and our hero slides the king across the board, from B4 to C4. With dungeon cunning, Rat brings the knight to F4.
With a steady hand, our hero brings the king to C3, and right after that rat's knight advances from F4 to E6. our hero advances the king from C3 to D3.
Rat's pawn reaches E4 and threatens our hero's king.
our hero claims the enemy pawn by landing on E4.
From the dark, Rat pushes the king to D7, and our hero's king takes F5, leaving E4 behind. Rat answers by moving the pawn from G4 to G3, while our hero slides the king across the board, from F5 to G4.
With dungeon cunning, Rat brings the pawn to G2. With a steady hand, our hero brings the king to G3.
On G1, Rat promotes and gains a reinforcing queen.
our hero advances the king from G3 to H3, and right after that rat sets the queen on G5, watching every square. Without hurry or fear, our hero places the king on H2.
From the dark, Rat pushes the king to D6, while our hero's king takes H3, leaving H2 behind. Rat answers by moving the queen from G5 to F6, and our hero slides the king across the board, from H3 to G4.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to H5. Rat's edge falls on G5 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 60
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (60 moves) lasted longer than 45% of the games on this floor.