Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on D3 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

With a steady hand, our hero brings the king to D2; then rat's pawn advances from G6 to G5. our hero advances the king from D2 to E3, and right after that rat sets the knight on E5, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the knight to D3. our hero claims the enemy knight by landing on D3.

Rat answers by moving the pawn from A3 to A2, and our hero slides the king across the board, from D3 to C2. On A1, Rat promotes and gains a reinforcing knight.

With a steady hand, our hero brings the king to B2, and right after that rat's pawn advances from C5 to C4. our hero captures the enemy knight: the king leaps from B2 to A1.

Rat sets the pawn on C5, watching every square, while without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the pawn to G3, and our hero's king takes C2, leaving B2 behind.

Rat answers by moving the pawn from E7 to E6, while our hero slides the king across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C6.

our hero captures the enemy pawn: the king leaps from C3 to C4.

Rat's pawn advances from G5 to G4. our hero claims the enemy pawn by landing on C5.

Rat sets the pawn on G2, watching every square. our hero captures the enemy pawn: the king leaps from C5 to C6.

On G1, Rat promotes and gains a reinforcing knight.

our hero's king takes B5, leaving C6 behind. Rat answers by moving the king from E8 to D7. our hero captures the enemy pawn: the king leaps from B5 to A5.

With dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the king to B4, and right after that rat's king advances from D7 to D6.

our hero advances the king from B4 to C4; then rat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Rat pushes the knight to H3, and our hero's king takes E3, leaving D3 behind. Rat answers by moving the king from E5 to F5, while our hero slides the king across the board, from E3 to F3.

Check from Rat: the knight plants itself on G1.

our hero captures the enemy pawn: the king leaps from F3 to G3.

Rat gives check with the knight on E2.

our hero advances the king from G3 to F2, and right after that rat sets the knight on G1, watching every square. our hero captures the enemy knight: the king leaps from F2 to G1.

From the dark, Rat pushes the king to G6, while our hero's king takes F2, leaving G1 behind. Rat answers by moving the king from G6 to F6, and our hero slides the king across the board, from F2 to G3.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to F3, and right after that rat's king advances from G5 to F5.

our hero advances the king from F3 to E3; then rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the king to H6, and our hero's king takes E5, leaving E4 behind. Rat answers by moving the king from H6 to G7.

our hero claims the enemy pawn by landing on E6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 1 s
Moves
59
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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