Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival queen on A2.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to C3.
A cruel blow: Slug's bishop captures our hero's pawn on C2.
With a steady hand, our hero brings the king to F1, and right after that slug's bishop advances from C2 to G6. our hero advances the pawn from H2 to H4.
A cruel blow: Slug's pawn captures our hero's pawn on H3.
our hero claims the enemy pawn by landing on H3.
Slug's pawn falls on A2 and tears the pawn from our hero.
our hero's king takes G2, leaving F1 behind. Slug answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from D2 to D3.
On A1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the pawn to H4; then slug's queen advances from A1 to A3. our hero claims the enemy pawn by landing on C4.
Slug gives check with the bishop on E4.
Without hurry or fear, our hero places the king on H3. After toppling the pawn on C3, Slug threatens our hero's king.
our hero's king takes G4, leaving H3 behind. Slug's queen falls on C4 and tears the pawn from our hero.
our hero slides the pawn across the board, from H4 to H5. Slug gives check with the bishop on B1.
With a steady hand, our hero brings the king to G5, and right after that slug's bishop advances from B1 to C2. our hero advances the pawn from H5 to H6; then slug sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on H5. From the dark, Slug pushes the king to D7, and our hero's pawn takes H7, leaving H6 behind.
Slug's queen reaches C5 and threatens our hero's king.
our hero slides the king across the board, from H5 to H6, and right after that with dungeon cunning, Slug brings the queen to C8. our hero's pawn crowns on H8 and becomes a queen.
Slug's queen advances from C8 to C4. our hero advances the queen from H8 to B2, and right after that slug sets the pawn on F6, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the queen to A2. our hero claims the enemy queen by landing on A2.
Slug answers by moving the pawn from B5 to B4. our hero captures the enemy bishop: the queen leaps from A2 to C2.
With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the queen to E4, and right after that slug's pawn advances from F6 to F5.
our hero captures the pawn on F5 and leaves Slug in check.
Slug sets the king on C7, watching every square. our hero claims the enemy pawn by landing on B5.
From the dark, Slug pushes the pawn to B3. our hero captures the enemy pawn: the queen leaps from B5 to B3.
Slug answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the pawn to D4.
With a steady hand, our hero brings the pawn to F6; then slug's king advances from C7 to C8. our hero advances the pawn from F6 to F7, and right after that slug sets the king on D8, watching every square.
our hero's pawn crowns on F8 and becomes a queen.
From the dark, Slug pushes the king to C7, while our hero's pawn takes E4, leaving E2 behind. Slug answers by moving the king from C7 to C6, and our hero slides the queen across the board, from F8 to F3.
With dungeon cunning, Slug brings the king to C5. From A3, our hero's queen forces Slug to defend.
Slug's king advances from C5 to B6. our hero advances the pawn from E4 to E5; then slug sets the pawn on D3, watching every square.
our hero claims the enemy pawn by landing on D3.
From the dark, Slug pushes the king to C6, and our hero's pawn takes E6, leaving E5 behind. Slug answers by moving the king from C6 to B7, while our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Slug brings the king to C8. our hero's pawn crowns on E8 and becomes a queen.
Slug's king advances from C8 to B7. From D5, our hero's queen forces Slug to defend.
Slug sets the king on C7, watching every square. our hero delivers the final mate from A5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 33 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 19 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 73% of the games on this floor.