Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
Slug moves its rook from G8 to G6 and topples our hero's queen!
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
From the dark, Slug pushes the king to D7, and right after that our hero's bishop takes G5, leaving C1 behind. Slug answers by moving the knight from F6 to D5; then our hero slides the bishop across the board, from G5 to H4.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to C4, and slug's king advances from E6 to F5.
A clean strike: our hero's pawn topples the knight on D5.
Slug sets the pawn on F6, watching every square. From C2 to B3, our hero's pawn swallows Slug's pawn.
From the dark, Slug pushes the pawn to B4; then our hero's king takes D1, leaving E1 behind. Slug answers by moving the king from F5 to E5, and right after that our hero slides the bishop across the board, from H4 to E1.
Slug moves the king from E5 to D5 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to G3, while slug's king advances from D5 to E6. our hero advances the pawn from H2 to H3.
Slug moves the pawn from G4 to H3 and topples our hero's pawn.
Without hurry or fear, our hero places the bishop on F2. From the dark, Slug pushes the pawn to F5, and right after that our hero's bishop takes G1, leaving F2 behind.
Slug answers by moving the pawn from D6 to D5; then our hero slides the pawn across the board, from G3 to G4. Slug advances to G4 and claims our pawn.
With a steady hand, our hero brings the bishop to H2, and slug's pawn advances from B6 to B5. our hero advances the king from D1 to C2, while slug sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the pawn to D4; then our hero's king takes E2, leaving D3 behind.
Slug answers by moving the king from E6 to F5, and right after that our hero slides the bishop across the board, from H2 to G1. With dungeon cunning, Slug brings the king to F4.
By taking the pawn on E3, our hero drives Slug into check.
Slug's king advances from F4 to G3. Check: our hero tightens the net by bringing the bishop to F2.
Slug sets the king on G2, watching every square; then without hurry or fear, our hero places the bishop on E1. From the dark, Slug pushes the pawn to H2, and right after that our hero's bishop takes F2, leaving E1 behind.
Slug's pawn crowns on H1 and a hostile rook is born.
A clean strike: our hero's bishop topples the pawn on D4.
Slug advances to D4 and claims our bishop.
With a steady hand, our hero brings the king to D3. Check from Slug: the rook plants itself on H3.
A clean strike: our hero's king topples the pawn on D4.
Slug sets the rook on H8, watching every square, and right after that without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the king to G1.
A clean strike: our hero's king topples the pawn on B4.
Slug answers by moving the king from G1 to G2. From B4 to B5, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the rook to H3. With a steady hand, our hero brings the king to C4, while slug's king advances from G2 to G1.
our hero advances the king from C4 to B4, and slug sets the rook on D3, watching every square. Without hurry or fear, our hero places the king on A3.
From the dark, Slug pushes the rook to D8, and right after that our hero's king takes A2, leaving A3 behind. Slug answers by moving the rook from D8 to B8; then our hero slides the king across the board, from A2 to B1.
With dungeon cunning, Slug brings the rook to C8. With a steady hand, our hero brings the king to A2, and slug's rook advances from C8 to E8.
our hero advances the pawn from B3 to B4, while slug sets the king on H1, watching every square. Without hurry or fear, our hero places the pawn on B5.
From the dark, Slug pushes the rook to B8; then our hero's king takes A3, leaving A2 behind. Slug answers by moving the rook from B8 to F8, and right after that our hero slides the king across the board, from A3 to A4.
With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the pawn to B6, while slug's rook advances from F8 to F7.
our hero advances the king from A4 to A5, and slug sets the rook on F4, watching every square. Without hurry or fear, our hero places the pawn on B7.
Slug's rook reaches F5 and threatens our hero's king.
our hero's king takes A6, leaving A5 behind. Slug answers by moving the pawn from G3 to G2.
Promotion: on B8, our hero turns a pawn into a queen.
Slug gives check with the rook on F6.
With a steady hand, our hero brings the king to B7. Slug's rook reaches F7 and threatens our hero's king.
our hero advances the king from B7 to A8, while slug sets the rook on F3, watching every square. Without hurry or fear, our hero places the pawn on B4.
From the dark, Slug pushes the rook to F6; then our hero's pawn takes B5, leaving B4 behind. Slug's pawn crowns on G1 and a hostile queen is born.
our hero slides the king across the board, from A8 to B7, and with dungeon cunning, Slug brings the rook to F2. With a steady hand, our hero brings the pawn to B6.
Slug gives check with the rook on F7.
our hero advances the king from B7 to A6. Slug's queen reaches A1 and threatens our hero's king.
Without hurry or fear, our hero places the king on B5. Check from Slug: the rook plants itself on F5.
our hero's king takes C6, leaving B5 behind. Slug gives check with the queen on C3.
our hero slides the king across the board, from C6 to B7. Slug's queen reaches C7 and threatens our hero's king.
From B7 to C7, our hero's king swallows Slug's queen.
Slug's rook advances from F5 to A5. our hero advances the pawn from B6 to B7, while slug sets the rook on H5, watching every square.
Without hurry or fear, our hero places the queen on A7. From the dark, Slug pushes the rook to H8; then our hero's queen takes B8, leaving A7 behind.
Slug answers by moving the rook from H8 to H3, and right after that our hero slides the queen across the board, from B8 to A7. With dungeon cunning, Slug brings the king to G2.
Promotion: on B8, our hero turns a pawn into a queen.
Slug's rook reaches C3 and threatens our hero's king.
our hero advances the king from C7 to B7. Check from Slug: the rook plants itself on B3.
Without hurry or fear, our hero places the king on A8. From the dark, Slug pushes the rook to H3. Check: our hero tightens the net by bringing the queen to B2.
Slug answers by moving the king from G2 to G3. our hero gives check with the queen on A3.
With dungeon cunning, Slug brings the king to H4. From E7, our hero's queen forces Slug to defend.
Slug's king advances from H4 to G3. our hero advances the queen from E7 to C5, while slug sets the rook on H4, watching every square.
our hero gives check with the queen on F2.
From the dark, Slug pushes the king to H3; then our hero's queen takes D5, leaving C5 behind. Slug gives check with the rook on H8.
our hero slides the king across the board, from A8 to B7, and with dungeon cunning, Slug brings the king to G4. our hero gives check with the queen on F3.
Slug's king advances from G4 to G5. our hero advances the queen from F3 to E4, and slug sets the rook on G8, watching every square.
Check: our hero tightens the net by bringing the queen to F5.
From the dark, Slug pushes the king to H6. our hero gives check with the queen on G6.
Slug moves the rook from G8 to G6 and topples our hero's queen.
our hero slides the king across the board, from B7 to C7. Slug gives check with the rook on G7.
With a steady hand, our hero brings the king to D6. Slug's rook reaches G6 and threatens our hero's king.
our hero advances the king from D6 to E7, while slug sets the rook on G3, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Slug pushes the rook to H3. our hero delivers the final mate from G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 56 s
- Moves
- 153
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 21 / 15
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (153 moves) lasted longer than 99% of the games on this floor.