Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its king to E8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to E6.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat's knight advances from D7 to B6. our hero advances the pawn from A3 to A4, and right after that rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on A3. A cruel blow: Rat's knight captures our hero's pawn on A4.

our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the king to E7. our hero claims the enemy pawn by landing on C4.

Rat's knight advances from A4 to B2. our hero advances the king from E1 to F2.

A cruel blow: Rat's knight captures our hero's pawn on C4.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the knight from C4 to D2, while our hero slides the king across the board, from F2 to G3. Rat's knight reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the king to F3. After toppling the pawn on G5, Rat threatens our hero's king.

our hero advances the king from F3 to E2, and right after that rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the pawn to E4, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from G5 to F7, and our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to D8. our hero claims the enemy pawn by landing on G6.

Rat's knight advances from F7 to H8. our hero advances the pawn from G6 to G7; then rat sets the king on D7, watching every square.

our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the pawn to C5. Check: our hero tightens the net by bringing the queen to E8.

A cruel blow: Rat's king captures our hero's queen on E8.

our hero slides the pawn across the board, from G4 to G5, and right after that with dungeon cunning, Rat brings the king to F7. From G6, our hero's pawn forces Rat to defend.

Rat's king advances from F7 to E6. our hero advances the pawn from G6 to G7, and right after that rat sets the king on E5, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to F6, while our hero's queen takes H7, leaving G8 behind. Rat answers by moving the king from F6 to E5.

our hero captures the pawn on C7 and leaves Rat in check.

With dungeon cunning, Rat brings the king to E6. our hero claims the enemy pawn by landing on C5.

Rat's king advances from E6 to F6. From D4, our hero's queen forces Rat to defend.

Rat sets the king on F7, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Rat pushes the king to F6. our hero captures the enemy pawn: the queen leaps from E4 to A4.

Rat answers by moving the king from F6 to E6. From A6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to C4; then rat's king advances from D7 to E8.

our hero advances the pawn from E3 to E4, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the king to E7, while our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from E7 to E8, and our hero slides the pawn across the board, from E6 to E7.

A cruel blow: Rat's king captures our hero's pawn on E7.

With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from E7 to D8. Check: our hero tightens the net by bringing the queen to A8.

Rat sets the king on E7, watching every square. our hero gives check with the queen on A7.

From the dark, Rat pushes the king to F6. From A6, our hero's queen forces Rat to defend.

Rat answers by moving the king from F6 to E7. Check: our hero tightens the net by bringing the queen to A7.

With dungeon cunning, Rat brings the king to E8. our hero gives check with the queen on A8.

Rat's king advances from E8 to F7. From A7, our hero's queen forces Rat to defend.

Rat sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to A8.

From the dark, Rat pushes the king to E7. our hero gives check with the queen on A7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 18 s
Moves
91
How it ended
draw
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 13
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

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