Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on G8.

our hero falls to Rat's mate. The dungeon does not forgive.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to B4, and our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Rat brings the pawn to D5.

With a steady hand, our hero brings the pawn to E6; then rat's king advances from E8 to F8. our hero advances the pawn from G2 to G4.

Rat's knight falls on A2 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on B4. From the dark, Rat pushes the king to G8. our hero claims the enemy pawn by landing on A5.

Rat answers by moving the knight from A2 to B4, and our hero slides the pawn across the board, from A5 to A6. Check from Rat: the knight plants itself on D3.

With a steady hand, our hero brings the king to E2, and right after that rat's knight advances from D3 to B4. our hero advances the pawn from A6 to A7; then rat sets the pawn on A2, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to G7, and our hero's queen takes E8, leaving A8 behind. On A1, Rat promotes and gains a reinforcing queen.

our hero slides the queen across the board, from E8 to A8. Rat's queen reaches E5 and threatens our hero's king.

With a steady hand, our hero brings the king to F3. Check from Rat: the queen plants itself on F4.

our hero advances the king from F3 to E2. After toppling the pawn on G4, Rat threatens our hero's king.

Without hurry or fear, our hero places the king on E1. Rat's queen reaches E4 and threatens our hero's king.

our hero's king takes F2, leaving E1 behind. Check from Rat: the queen plants itself on D4.

our hero slides the king across the board, from F2 to F3; then with dungeon cunning, Rat brings the king to H7. Check: our hero tightens the net by bringing the queen to G8.

Rat's king falls on G8 and tears the queen from our hero.

our hero advances the king from F3 to G3; then rat sets the knight on D3, watching every square. Without hurry or fear, our hero places the king on H3.

From the dark, Rat pushes the queen to A4, and our hero's king takes G3, leaving H3 behind. Rat answers by moving the king from G8 to G7, while our hero slides the king across the board, from G3 to H3.

With dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the king to G4; then rat's queen advances from A4 to A3.

our hero claims the enemy pawn by landing on G5.

Rat's queen reaches G3 and threatens our hero's king.

Without hurry or fear, our hero places the king on F5. Check from Rat: the queen plants itself on G6.

our hero's king takes F4, leaving F5 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from F4 to E5.

Rat's edge falls on F6 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
56
How it ended
checkmate
Captures (hero / opponent)
2 / 3
Material captured (hero / opponent)
2 / 11
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (56 moves) lasted longer than 40% of the games on this floor.

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