Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its knight to G8 and claims our queen.

The battle cuts short: our hero resigns against Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the king to F8, while our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the pawn to C3, and right after that rat's pawn advances from G6 to G5.

our hero advances the pawn from H2 to H3; then rat sets the knight on F7, watching every square. Without hurry or fear, our hero places the pawn on F6.

From the dark, Rat pushes the pawn to D5, and our hero's pawn takes D4, leaving D2 behind. A cruel blow: Rat's pawn captures our hero's pawn on F6.

our hero slides the pawn across the board, from G2 to G4, and right after that with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to H4; then rat's king advances from E7 to D7.

our hero advances the pawn from A3 to A4. Rat's pawn falls on H4 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to E6, while our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the pawn from H4 to H3, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to H6.

With a steady hand, our hero brings the pawn to G7, and right after that rat's knight advances from H6 to G8. our hero captures the pawn on D5 and leaves Rat in check.

Rat sets the king on E7, watching every square. our hero gives check with the pawn on D6.

From the dark, Rat pushes the king to D7. our hero captures the enemy pawn: the pawn leaps from D6 to C7.

Rat answers by moving the king from D7 to C8, while our hero slides the pawn across the board, from D4 to D5. Rat's king falls on C7 and tears the pawn from our hero.

our hero gives check with the pawn on D6.

A cruel blow: Rat's king captures our hero's pawn on D6.

our hero advances the pawn from A2 to A3, and right after that rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Rat pushes the knight to E7. our hero's pawn crowns on G8 and becomes a queen.

Rat's knight falls on G8 and tears the queen from our hero.

our hero slides the king across the board, from D1 to C1; then with dungeon cunning, Rat brings the pawn to F5. With a steady hand, our hero brings the king to B1, and right after that rat's knight advances from G8 to F6.

our hero advances the king from B1 to A1; then rat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on B2.

From the dark, Rat pushes the pawn to H2, and our hero's king takes A2, leaving B2 behind. Rat answers by moving the knight from F6 to E8, while our hero slides the king across the board, from A2 to B1.

On H1, Rat promotes and gains a reinforcing rook.

With a steady hand, our hero brings the king to A2. Rat gives check with the rook on A1.

our hero advances the king from A2 to B2, and right after that rat sets the rook on E1, watching every square. Without hurry or fear, our hero places the king on C2.

Check from Rat: the rook plants itself on E2.

our hero's king takes C1, leaving C2 behind. Rat answers by moving the king from D6 to C7, and our hero slides the king across the board, from C1 to B1.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to A1, and right after that rat's king advances from D6 to C5.

our hero advances the king from A1 to B1; then rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on C1.

Rat's rook reaches C2 and threatens our hero's king.

our hero's king takes D1, leaving C1 behind. Rat answers by moving the knight from D6 to F7, while our hero slides the king across the board, from D1 to E1.

Rat gives check with the rook on C1.

With a steady hand, our hero brings the king to E2; then rat's king advances from C5 to B6. our hero advances the king from E2 to F2.

Check from Rat: the rook plants itself on C2.

Without hurry or fear, our hero places the king on F3. Rat gives check with the knight on G5.

our hero's king takes F4, leaving F3 behind. Rat's rook reaches F2 and threatens our hero's king.

our hero captures the enemy knight: the king leaps from F4 to G5.

Check from Rat: the rook plants itself on G2.

With a steady hand, our hero brings the king to F6, and right after that rat's king advances from B6 to C7. our hero advances the king from F6 to E7; then rat sets the rook on D2, watching every square.

Without hurry or fear, our hero places the king on F8. From the dark, Rat pushes the rook to E2, and our hero's king takes G8, leaving F8 behind.

Rat gives check with the rook on E8.

our hero slides the king across the board, from G8 to G7, and right after that with dungeon cunning, Rat brings the rook to E5. With a steady hand, our hero brings the king to H8.

Check from Rat: the rook plants itself on E8.

our hero advances the king from H8 to H7. Rat gives check with the rook on E7.

Without hurry or fear, our hero places the king on G8. From the dark, Rat pushes the rook to D7, while our hero's king takes H8, leaving G8 behind.

Check from Rat: the rook plants itself on D8.

The battle cuts short: our hero resigns against Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 9 s
Moves
104
How it ended
resignation
Captures (hero / opponent)
4 / 5
Material captured (hero / opponent)
6 / 13
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (104 moves) lasted longer than 84% of the games on this floor.

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