Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the bishop leaps from C1 to D2 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Spider answers by moving the knight from E4 to D2. our hero claims the enemy knight by landing on D2.

With dungeon cunning, Spider brings the pawn to A3. our hero captures the enemy pawn: the bishop leaps from D2 to C3.

Spider's king advances from E8 to D8. our hero advances the knight from G1 to E2, and right after that spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the pawn to C5, while our hero's knight takes C1, leaving E2 behind.

Spider answers by moving the pawn from A3 to A2. our hero captures the enemy pawn: the knight leaps from C1 to A2.

With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the pawn to H5, and right after that spider's king advances from C7 to D8.

our hero advances the pawn from H5 to H6; then spider sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Spider pushes the king to C8. our hero's pawn crowns on H8 and becomes a queen.

Spider answers by moving the king from C8 to D7, while our hero slides the queen across the board, from H8 to H7. With dungeon cunning, Spider brings the pawn to F5.

our hero captures the enemy pawn: the bishop leaps from C3 to E5.

Spider's pawn advances from A6 to A5. our hero advances the bishop from E5 to C3, and right after that spider sets the king on C6, watching every square.

our hero captures the enemy pawn: the bishop leaps from C3 to A5.

From the dark, Spider pushes the king to B5, while our hero's bishop takes D8, leaving A5 behind. Spider answers by moving the pawn from F5 to F4.

our hero captures the enemy pawn: the pawn leaps from E3 to F4.

With dungeon cunning, Spider brings the king to A6. our hero claims the enemy pawn by landing on E7.

Spider's king advances from A6 to B5. our hero captures the enemy pawn: the bishop leaps from E7 to C5.

A cruel blow: Spider's king captures our hero's bishop on C5.

Without hurry or fear, our hero places the pawn on F5. From the dark, Spider pushes the king to C6, and our hero's pawn takes F6, leaving F5 behind.

Spider answers by moving the king from C6 to D6, while our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Spider brings the king to C7.

our hero's pawn crowns on F8 and becomes a queen.

Spider's king advances from C7 to C6. our hero advances the queen from H7 to F5, and right after that spider sets the king on B6, watching every square.

From D6, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to B7. Check: our hero tightens the net by bringing the queen to F7.

Spider answers by moving the king from B7 to A8. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 16 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 40% of the games on this floor.

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