Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the pawn leaps from H3 to G4 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero's knight takes F3, leaving G1 behind. Spider answers by moving the pawn from A4 to A3. our hero claims the enemy pawn by landing on A3.

After toppling the pawn on F2, Spider threatens our hero's king.

With a steady hand, our hero brings the king to F1; then spider's pawn advances from C7 to C5. our hero claims the enemy pawn by landing on E5.

Spider sets the pawn on C4, watching every square. our hero captures the enemy pawn: the knight leaps from E5 to C4.

From the dark, Spider pushes the knight to G4, while our hero's pawn takes H3, leaving H2 behind. Spider answers by moving the pawn from A6 to A5.

our hero captures the enemy pawn: the knight leaps from C4 to A5.

With dungeon cunning, Spider brings the pawn to E5. our hero claims the enemy knight by landing on G4.

Spider's knight reaches D2 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F1 to F2.

Spider sets the king on D8, watching every square. From C6, our hero's knight forces Spider to defend.

From the dark, Spider pushes the king to E8. our hero captures the enemy pawn: the knight leaps from C6 to E5.

Spider answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on G6.

Check from Spider: the knight plants itself on E4.

With a steady hand, our hero brings the king to E3; then spider's king advances from D8 to C8. our hero claims the enemy knight by landing on E4.

Spider sets the king on B7, watching every square, and without hurry or fear, our hero places the knight on E5. From the dark, Spider pushes the king to A6, while our hero's pawn takes G5, leaving G4 behind.

Spider answers by moving the king from A6 to A7, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the king to B8.

With a steady hand, our hero brings the pawn to G7, and right after that spider's king advances from B8 to B7. our hero's pawn crowns on G8 and becomes a queen.

Spider sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to F7.

From the dark, Spider pushes the king to B8, and our hero's queen takes D7, leaving F7 behind. Spider answers by moving the king from B8 to A8, while our hero slides the knight across the board, from E5 to C6.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
43
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 26% of the games on this floor.

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