Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's knight lands on C4 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero advances the knight from G1 to F3; then spider sets the knight on D6, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Spider pushes the knight to C4. our hero captures the enemy knight: the knight leaps from E5 to C4.
Spider answers by moving the knight from F6 to E4. our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the knight to D5; then spider's knight advances from E4 to G3.
our hero advances the pawn from E2 to E4, and right after that spider sets the knight on E2, watching every square. Without hurry or fear, our hero places the bishop on E3.
From the dark, Spider pushes the knight to D4. our hero claims the enemy knight by landing on D4.
Spider answers by moving the king from E8 to D7. our hero captures the enemy pawn: the bishop leaps from D4 to C5.
With dungeon cunning, Spider brings the king to E8. our hero claims the enemy pawn by landing on E7.
Spider's king advances from E8 to D7. our hero advances the pawn from E4 to E5; then spider sets the pawn on G5, watching every square.
From E6, our hero's pawn forces Spider to defend.
Spider's king falls on E6 and tears the pawn from our hero.
our hero's knight takes B6, leaving D5 behind. Spider answers by moving the pawn from A6 to A5. our hero claims the enemy pawn by landing on A4.
Spider's king falls on E7 and tears the bishop from our hero.
our hero captures the enemy pawn: the knight leaps from A4 to C3.
Spider's king advances from E7 to F7. our hero advances the knight from C3 to E4, and right after that spider sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Spider pushes the king to F8, while our hero's pawn takes C4, leaving C3 behind.
Spider answers by moving the king from F8 to G7, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the king to H6.
With a steady hand, our hero brings the pawn to C6, and right after that spider's king advances from H6 to H5. our hero advances the pawn from C6 to C7; then spider sets the king on G4, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Spider pushes the king to H5, and our hero's queen takes G8, leaving C8 behind. Spider answers by moving the king from H5 to H6.
our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the knight to E4; then spider's king advances from H6 to H5.
our hero advances the queen from G8 to A2, and right after that spider sets the king on G6, watching every square. our hero captures the enemy pawn: the queen leaps from A2 to A3.
From the dark, Spider pushes the king to F7, while our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the king from F7 to G7, and our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Spider brings the king to H7. From G5, our hero's knight forces Spider to defend.
Spider's king advances from H7 to H8. our hero advances the pawn from H5 to H6; then spider sets the king on G8, watching every square.
our hero gives check with the pawn on H7.
From the dark, Spider pushes the king to G7. From C3, our hero's queen forces Spider to defend.
Spider answers by moving the king from G7 to F8. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the king to E7. our hero gives check with the queen on E5.
Spider's king advances from E7 to F8. our hero advances the queen from C3 to C7, and right after that spider sets the king on G8, watching every square.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 45 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.