Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on E4 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to D6. A clean strike: our hero's bishop topples the pawn on C5.
Rat advances to C5 and claims our bishop.
our hero advances the pawn from E2 to E3, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the pawn to C3, and right after that our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from C3 to C2; then our hero slides the king across the board, from E1 to D2.
Rat's pawn crowns on C1 and a hostile bishop is born.
From D2 to C1, our hero's king swallows Rat's bishop.
Rat's pawn advances from G6 to G5. our hero advances the pawn from E5 to E6, while rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the king to D8; then our hero's king takes A3, leaving B2 behind.
Rat answers by moving the king from D8 to C8. From A3 to A4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to A5, while rat's pawn advances from C6 to C5.
our hero advances the king from A5 to B5, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on A5.
From the dark, Rat pushes the king to C6, and right after that our hero's king takes A6, leaving A5 behind. Rat answers by moving the king from C6 to D6; then our hero slides the king across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the king to B8, and rat's king advances from C6 to B6.
our hero advances the king from B8 to A8, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on B8.
From the dark, Rat pushes the pawn to G4; then our hero's king takes C8, leaving B8 behind. Rat answers by moving the king from B6 to C6, and right after that our hero slides the king across the board, from C8 to D8.
With dungeon cunning, Rat brings the king to B5. A clean strike: our hero's king topples the pawn on E7.
Rat's pawn advances from C4 to C3. our hero advances the king from E7 to F7, and rat sets the king on B4, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to B3. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from B3 to B2; then our hero slides the queen across the board, from E8 to E1. With dungeon cunning, Rat brings the pawn to C4.
From A1, our hero's queen forces Rat to defend.
Rat moves the king from B2 to A1 and topples our hero's queen.
our hero advances the king from F7 to G6, while rat sets the king on B2, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the pawn to C2. A clean strike: our hero's king topples the pawn on G4.
Rat answers by moving the king from B2 to A1, and right after that our hero slides the king across the board, from G4 to F4. Rat's pawn crowns on C1 and a hostile queen is born.
With a steady hand, our hero brings the king to E4. Check from Rat: the queen plants itself on E1.
our hero advances the king from E4 to D4. Rat gives check with the queen on E4.
A clean strike: our hero's king topples the queen on E4.
From the dark, Rat pushes the pawn to C3, and right after that our hero's king takes D4, leaving E4 behind. Rat answers by moving the pawn from C3 to C2; then our hero slides the king across the board, from D4 to D3.
With dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the king to D2, and rat's king advances from B2 to B1.
our hero advances the king from D2 to E1, while rat sets the king on B2, watching every square. Without hurry or fear, our hero places the king on D2.
Rat's pawn crowns on C1 and a hostile knight is born.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 21 s
- Moves
- 78
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 17 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (78 moves) lasted longer than 66% of the games on this floor.