Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from C4 to C5 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to C4.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat's pawn advances from C6 to C5. our hero advances the pawn from E2 to E4, and right after that rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to A4, while our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the king from E8 to F7. our hero captures the enemy pawn: the pawn leaps from F4 to E5.
With dungeon cunning, Rat brings the knight to C3. Check: our hero tightens the net by bringing the pawn to E6.
Rat's king advances from F7 to F6. our hero gives check with the pawn on E5.
Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to F7.
our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from F7 to G7, while our hero slides the queen across the board, from E8 to A4. Rat's knight falls on A4 and tears the queen from our hero.
With a steady hand, our hero brings the pawn to E6; then rat's king advances from G7 to F8. Check: our hero tightens the net by bringing the pawn to E7.
Rat sets the king on G7, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the pawn to G3. our hero claims the enemy knight by landing on A4.
Rat answers by moving the king from G7 to F8. our hero captures the enemy pawn: the queen leaps from A4 to A5.
With dungeon cunning, Rat brings the king to G7. our hero claims the enemy pawn by landing on C5.
Rat's king advances from G7 to H6. our hero captures the enemy pawn: the queen leaps from C5 to C7.
Rat sets the king on G5, watching every square. our hero captures the pawn on G3 and leaves Rat in check.
From the dark, Rat pushes the king to F5. our hero captures the pawn on G6 and leaves Rat in check.
Rat answers by moving the king from F5 to F4. From G3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E4. Check: our hero tightens the net by bringing the queen to F3.
Rat's king advances from E4 to E5. our hero gives check with the queen on F5.
Rat sets the king on D6, watching every square. From E5, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's queen on E5.
our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from E5 to E4, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from F3 to E3.
our hero advances the pawn from G4 to G5; then rat sets the king on F3, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to E4, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E4 to D4.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to C3. With a steady hand, our hero brings the queen to G1.
A cruel blow: Rat's king captures our hero's pawn on C4.
From C5, our hero's queen forces Rat to defend.
Rat's king falls on C5 and tears the queen from our hero.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to C4, while our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the king from C4 to D5, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the pawn to H6, and right after that rat's king advances from E5 to D6. our hero advances the pawn from H6 to H7; then rat sets the king on D5, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the king to C4. Check: our hero tightens the net by bringing the queen to C3.
A cruel blow: Rat's king captures our hero's queen on C3.
our hero slides the pawn across the board, from A3 to A4, and right after that with dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the pawn to A5; then rat's king advances from B2 to C3.
our hero advances the pawn from A5 to A6, and right after that rat sets the king on D4, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to C4. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from C4 to C3. Check: our hero tightens the net by bringing the queen to A3.
With dungeon cunning, Rat brings the king to C4. our hero gives check with the queen on C3.
Rat's king advances from C4 to B5. From C4, our hero's queen forces Rat to defend.
Rat sets the king on A5, watching every square. Check: our hero tightens the net by bringing the queen to B5.
Rat's king falls on B5 and tears the queen from our hero.
our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from B5 to B6, while our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the king to F2.
A cruel blow: Rat's king captures our hero's pawn on C4.
our hero advances the king from F2 to F3, and right after that rat sets the king on B4, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Rat pushes the king to C5, while our hero's king takes F5, leaving F4 behind. Rat answers by moving the king from C5 to D4, and our hero slides the king across the board, from F5 to F6.
With dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the king to F7, and right after that rat's king advances from C4 to D4.
our hero advances the king from F7 to F8; then rat sets the king on C3, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the king to D3, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from D3 to E4, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to A6; then rat's king advances from D5 to C6.
our hero advances the pawn from A6 to A7, and right after that rat sets the king on B7, watching every square. our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to B6. our hero gives check with the queen on A6.
Rat's king falls on A6 and tears the queen from our hero.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 31 s
- Moves
- 132
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 11 / 56
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (132 moves) lasted longer than 92% of the games on this floor.